Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Copy of Take It Home: Applying Design Thinking
Transcript of Copy of Take It Home: Applying Design Thinking
My Journey Line
Take It Home: Applying Design Thinking
Observe and Reflect: Three Key Takeaways
1) Although it's often challenging to Ideate and Prototype to find solutions to conceptual problems, it's your chance as a UX Designer to really challenge yourself to design tangible solutions and at least chip away at some serious problems. It's also your time and place to shine with creativity and shell out all ideas, no matter how bold or crazy! So have fun with it, and don't be held back too much by constraints.
Key Takeaway #2
Two words: Empathy Maps. USE THEM, because they really do help synthesize notes drawn from your contextual interviews. By categorizing and placing individual quotes and observations into categories like SAY, DO, THINK, and FEEL, you can draw more in-depth insight and lead to a better, more accurate problem statement.
Reflection: Brainstorm Ways to Apply Design Thinking to Your Own Life
Prior to this class, I believed that design thinking always had to have a professional purpose- that the only times I could see myself and others engaging in design thinking contextual inquiries, brainstorms, ideations, and prototyping was for school to get a good grade on a class project or for work to identify user needs and devise solutions for the new system. The problems themselves were also generally very specific, for example designing a new and better campus map or fixing the architecture and layout of a website. However, through the projects I worked on in this course, I've discovered that design thinking can also be used to delve deeper into problems that are not so concrete, ones that require more in-depth contextual inquiries to get into the minds of real stakeholders and ideate more creative solutions to problems that are often multifaceted and extremely complex, such as the student-to-work transition. This specific issue is one that I, myself, as a Senior in college, is about to face as my undergraduate years come to a close. Prior to this course, I would have mostly likely thought the assignment to ideate and prototype for such a problem to be impossible, but through working through each step of the design thinking course and collaborating with my team, we were able to identify the multiple stakeholders and other factors involved in the school to work transition and attempt to ideate solutions to assist all those involved in the process.
Key Takeaways #3
Design thinking doesn't have to only apply to problems related to your professional work. You can Ideate and design some "life hacks" of your own, to help make day-to-day activities and routines easier and more enjoyable. It not only sparks everyday creativity and innovation, but it's fun and will help others as well.
By: Nicole Choy
Placement on the line correlates to my emotions when reaching a certain step in the design thinking process in regards to the assignments for this class.
I've realized that through these videos, people of every age can also engage in design thinking, and that such interactive means of learning can benefit even the youngest of students. I'd love to bring the design thinking methodology to the elementary school kids that I tutor. Rather than simply having teachers design curriculum for themselves, it'd be awesome to get the kids involved in brainstorming some problem, such as how to regulate that all students may have access to limited sports equipment at recess or how to equally distribute arts supplies during class. If they are afforded the freedom to think for themselves and have the opportunity to go out in the environment, delve into the problem, and brainstorm ways to solve it, it will not only serve to have the kids actively learning and engaged, but will also help the class work together. Setting up their classroom with moveable whiteboards and desks that also reinforce mobility will allow the kids to create a more productive and creative space tailored to them and their needs, rather than feeling rigid and confined to one area of the room. I truly believe kids are the perfect design thinkers because they do not allow anything to hinder their imaginations in devising solutions to a problem, solutions that adults may often overlook or fail to see because we are too worried about constraints and likelihood of failure.