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Teaching English with Augmented Reality Technology: a Feedback of Elementary School Students in Thailand By Dr.Poonsri Vate-U-Lan (2013)

The application of new educational technologies to the teaching of English in classrooms around the world is an important endeavour. One of the latest innovations is Augmented Reality (AR), which is a computer-generated technology that enhances user
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Poonsri Vate-U-Lan

on 19 March 2015

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Transcript of Teaching English with Augmented Reality Technology: a Feedback of Elementary School Students in Thailand By Dr.Poonsri Vate-U-Lan (2013)

Teaching English with Augmented Reality Technology:
a Feedback of Elementary School Students in Thailand
2) LITERATURE REVIEW
Poonsri Vate-U-Lan, Ed.D.
Australia

Full-time lecturer,
Ph.D. in eLearning Methodology
Graduate School of eLearning
Assumption University of Thailand
www.elearning.au.edu
Augmented Reality (AR)
A computer-generated technology that enhances user perception and experience. What makes it most attractive to young learners in EFL classrooms is its capacity for learners to see and experience the real world together with 3-dimensional content embedded into it.
Objective
This research paper reports on evaluative feedback of elementary school students in Thailand towards an application of Augmented Reality (AR) technology. This current research conducted in the classroom context of teaching English in class through a blended learning approach.
Each page of the book contains a narration. Each object on each page contains user (that is, student) interaction such as animation, texts and sound which will appear by clicking on the particular object.
This presentation aims to detail only one part of the research findings regarding the developed AR 3D pop-up book,
The Seed Shooting Game
, which focused on young students’ opinions. The data were collected through a short and simple questionnaire distributed after trial class. The research question needing to be answered in the survey was to assess the level of satisfaction of the young students towards the newly developed media.
Thank you for your attention!
poonsri.vate@gmail.com
Access to presentation at
http://poonsri.weebly.com/
This AR 3D pop-up book presents multimedia elements including graphics, text, animation and sound. This figure shows the research developed media which presents the same content in two different formats: 1) screen mode or the 3D pop-up book (left) and 2) camera mode or the AR pop-up book (right).
1)Computer technology and the teaching of English
2)AR 3D pop-up book research
The advantages regarding flexibility, speed and storage capacity of contemporary mobile devices computers are causing teachers of English to redefine the meaning of hands-on experience and to rethink the engagement of computer technology into the traditional process of teaching. The challenge facing educators is to develop relevant applications using available technologies in teaching the English curriculum. Importantly, instruction utilizing AR technology or other kinds of computer technology must reflect what is known about the effectiveness of student-centred teaching and learning.
AR 3D pop-up book research
1) Malaysian Grade One Students
This teaching program utilized an Augmented Reality 3Dimensional (3D) pop-up book, namely The Seed Shooting Game, in teaching English as a foreign language to Grade Three students (about 9 years old) in Bangkok.
3) RESEARCH METHODOLOGY
This research employed the paper-pencil self-administered questionnaire to elicit young students’ attitudes towards the blended learning process using AR 3D pop-up book, the Seed Shooting Game in the traditional classroom. It was printed in paper-pencil form and then trailed with participants at the development stage and demonstrated an average reliability calculated by Cronbach’s co-efficient Alpha of 0.762, over the required 0.5.
4) RESULT, DATA ANALYSES AND DISCUSSION
At the end of this blended learning class which employed AR 3D pop-up book as the main instructional media to teach English, there were
40 participants
who answered this paper-pencil self-administered form. In total,
52.5 per cent were female (21 girls)
and
47.5 per cent were male (19 boys)
. They were about 9 years old on average.
The responses to the open-ended questions ....
In summary, young students’ opinions were very positive, highlighting that AR technology in teaching English was very successful in this instance. Students like this innovation since it is interesting and integrated with multimedia functions.
5) RECOMMENDATIONS (1/2)
Young students found the innovation to be very exciting, interesting and motivating to study. Future research needs to focus on how to drive the comprehension level of students in the big size classroom. The knowledge sharing of how to integrate technology into the traditional classroom should be constructed.
5) RECOMMENDATIONS (2/2)
A further study contrasting each gender’s attitude should be conducted to gain deeper understanding. The demand of AR 3D pop-up book for teaching English can be implemented in other levels. The innovation media of teaching English should be available on the Internet. They should be encouraged to share and distribute world wide. Thus, the strategies of teaching English should consider engaging with AR technology and integrating it into future educational resources.
The AR 3D pop-up book is a digital 3D multimedia object in pop-up book appearance which can be rendered via the computer screen under the AR technology environment.
1) Introduction
Students perceived AR 3D pop-up book as being motivational through the attention, relevance, confidence and, finally, the feeling of positive satisfaction.
2) Thai Grade Three Students
Thailand, creating the AR 3D pop-up book using 484 Grade Three Thai students as the population from which 99 students were randomly selected as the participants. The findings confirmed that the AR 3D pop-up book brought students to in-depth learning, that is, comprehension and engagement gained from the English lesson. The average of post test scores was higher than for their pre-test scores.
Table 1: Mean score of Attitudes
towards the AR 3D Pop-up book
Likert scale data where 1 means strongly disagree and 5 means strongly agree
Full transcript