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Digital Game-Based Learning HKU June 2015

An introduction to GBL, learn through playing and creating in HK and the world. serious games; gamification; gamify the classroom, hong kong digital game development competition
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frankie tam

on 26 June 2015

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Transcript of Digital Game-Based Learning HKU June 2015

Digital Game-based Learning
half a billion
99% of boys under 18
94% of girls under 18
10,000 hours
of gaming by 21
5 million gamers in the U.S.
Digital
Game-based
Learning?
2012 - Horizon K12 Report
predicted trends for mobile devices/apps and game-based learning to play a significant role in learning over the new few years
2011 - The Bill & Melinda Gates Foundation
will invest $20 million into game-based learning
2010,2011,2012, 2014 - Learning and Teaching Expo

HK Education City incorporated game-based learning as one of the main themes of the expo
2010 - Educate to Innovate Campaign
US National STEM (Science, Technology, Engineering, and Math) Video Game Challenge - tapping into students’ natural passions for playing and making video games
Jesse schell, “game is a problem solving activity approached playfully"
James Paul Gee, "Games, not school, are teaching kids to think."
Learn through playing
Games and our society
Learn through creating
play digital games at least
an hour a day
play digital games regularly
(24 hours less than the all of
secondary school)
spend more than 40 hours a week playing games -- the equivalent of a full time job!
Thank you!
@HKDGBLA
facebook.com/HKDGBLA
www.digitalgameslearning.org
frankie@digitalgameslearning.org
Introduction
What has
been doing...
We believe in two things:

1. Students learn through
PLAYING
video games

2. Students learn through
CREATING
video games


teacher attitudes about digital games in the classroom
Joan Ganz Conney Center, May 2012

500 k-8 teachers

32% use games 2-4 days per week
18% use games every day

70% - increase motivation and engagement
62% - easier and more effective to teach different types of learners
60% - helps personalize instructions
60% - foster more collaboration and sustain focus
dgdc.digitalgameslearning.org/5th

www.facebook.com/hkgdc
http://goo.gl/kJVBG
http://mathsnacks.com/monsterschoolbus.php
http://goo.gl/XYZuyd
looking for pilot schools
http://light-bot.com/hocflash.html
gamer
since 8
Part 1
http://www.gamesandlearning.org/2014/06/09/teachers-on-using-games-in-class/#gamesintheclassroom

Part 2
http://www.gamesandlearning.org/2014/07/23/survey-teachers-games-and-assessing-students/
http://www.nickjr.com/games/oswalds-ice-cone-game.jhtml
oswald ice cone game
math snacks monster school bus
http://playspent.org/
hobby


goal


work


challenge
light bot
http://learn.code.org/flappy/1
touch develop
frankie@fifthwisdom.com
frankie tam
http://touchdevelop.weebly.com
http://learn.code.org
http://www.playsweatshop.com/
half a billion
play digital games at least
an hour a day
do you play game? what game are you playing?
have you used games in your classroom?
what do you think about these two schools?
will you send your kids to these schools?
http://www.fifthwisdom.com/storefrenzy/game/
store frenzy fifthwisdom
http://www.knowledgeadventure.com/games/addingtons/
addingtons
http://www.fifthwisdom.com/ayiti/game/
Full transcript