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Media and Interactive Technologies
Transcript of Media and Interactive Technologies
8-10 year olds 8 hours a day
Older children and teenagers >11 hrs
71% have a television in their bedroom
84% have the internet, 1/3 in bedrooms
1.5 hours a day on the computer
75% own cell phones, 88% text
13-17 years sent 3364 text per month
Types of Media Sources
Media and Interactive Technology
Effects on Adolescents
Music and Music Videos
Video Game Devices
Positive uses of media
Using Technology in the classroom
Teachers who use electronic email, web-based chat rooms, and electronic bulletin boards allow students to
Negative Effects of Exposure
Body Image Issues
Stereotypes and Prejudice
New risks through Social Media
Irregular Sleep Patterns
Cognitive and Emotional risks-still being explored
Who is regulating media use?
Aggression and Violence
Repeated exposure to violent acts = more aggressive behaviors
Physically aggressive children choose violent programs, becoming more aggressive after exposure
desensitization to violent acts
Reduces empathic responses to victims of real violence
Physical Health Concerns
Media viewing and videos games restricts healthful physical activities
Advertising for unhealthy foods and cereals
Unrealistic "standards of physical attraction"
and "standards for thinness"
Stereotypes & Prejudice
Media images cause increase in eating disorders and depression
TV shows and video games show ethnic minorities infrequently and use stereotypical characters
men are brutes, strong, and aggressive
women are airheads, weak, and passive
people with darker skin depicted as thugs
ethnic minorities are unimportant
characters or "bad guys"
Increase in tiredness throughout the day and at school
60% of teenagers text during "lights out"
Multitasking with cell phones is inefficient
Leads to poor communication
Harm to self and others
Social Media Concerns:
Sexting and Cyberbullying
Sending, receiving, forwarding sexually explicit messages or images via cell, phone, computer, or digital devices
20% of teenagers
Risk in threats
mental health conditions
most common online risk
communicating false, embarrassing, or hostile information about another person on digital media
can only monitor children in the classroom
can inform parents and students of risks and benefits
use media in an educational way
2/3 of children and teens parents have "no rules"
Many see pg-13 and R-rated movies
Few parents have rules for cell phone use
Cell Phone risks
When adolescents spend a great deal of time on social media sites and exhibit signs of classic depression
risk for isolation
risky internet sites
limit screen time to < 1to 2 hours a day
No media exposure for infants
No TV sets or electronics in the bedroom
Monitor media use
Because media exposure is so overwhelming there needs to be a renewed commitment to the way society addresses the use of media
to reduce potential health risks
Foster appropriate media use
able to communicate with selected individuals
update information about their activities
participate in common interests groups
share photographs and website links
make new friends with like-minded individuals
Interactive video games
Learn cooperation skill
interact with peers
Social Networking Services
enjoy being challenged
try out new identities
having fun socializing with friends
viewing media that interests them
gain access to YouTube videos and campaigns that promote health
Video game systems
Health promoted themes
teach skills in caring for themselves
managing health conditions
engage in exercise
New Media, TV, Movies
Media can be used for educational purposes at home or in school
Helps students learn numbers and letters
vocabulary and word recognition
problem solving skills
Teaches racial and ethnic tolerance
Ex. Sesame Street, Magic School Bus,
reading rainbow, Bill Nye, Mr. Rodger's Neighborhood
communicate with peers
communicate with experts
Software and interactive systems for the classroom provide students with personalized lessons and feedback
National library of virtual manipulatives
National Geographic Creature Feature
Math in Daily Life
Media Safety Resources for Teachers
Help students become aware of internet safety practices and the adverse effects of media use.
Websites that have curriculum that can be used in the classroom, online workshops, resources for families, and other valuable resources for teacher.
Coview media and discuss values
Establish a family plan
Viewing media interfere with cognitive processing, memory, and reading comprehension in children. Even background media use effects children cognitive processing.
Cognition, development, and Sleep Patterns
Children < 5 years spend less time in creative play and less time interacting with parents or siblings
children < 2 years who watch more television or videos have expressive language delays
children < 1 year with heavy television viewing who are watching alone have a significantly higher chance of having a language delay.
computer game playing resulted in significant reduced amounts of slow-wave sleep as well as significant declines in verbal memory performance.
Television viewing reduced sleep efficiency significantly but did not affect sleep patterns.
Tips for Teachers
Encourage parental regulation of TV viewing
Teach critical viewing skills in the classroom
Educate youngsters about aggression they see in the Media
Use TV movies and Computer programs that build on instructional units
Prepare Children in Technology
Teach students to be critical Internet users
Advise parents about dangers on the Internet
Discourage technologies that promote aggressiveness
Advise students in reputation management