Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.
Interaction Design for Public Spaces
Transcript of Interaction Design for Public Spaces
for Public Spaces Problem:
Difficulty in bridging digital
and physical environments
in interaction design
of public spaces Question 1:
How to unite physical
and digital environments
of public space into
uniform user experience? Question 2:
Is designing physical and
digital environment as one system
is more effective for
enhancing UX? Hypothesis:
User experience is improved
when physical and digital
environments are supporting
each other. Methodologies:
Design Based Research,
(Co-Design Approach) Readings:
Andy Crabtree & Tom Rodden (2008)
"Hybrid Ecologies: Understanding Cooperative Interaction in Emerging Physical-Digital Environments."
Martin Ludvigsen (2006)
"Designing for Social Interaction - Physical, Co-located Social Computing"
Luigina Ciolfi (2004)
“Understanding Spaces as Places: Extending
Interaction Design Paradigms”
to be continued... Keywords:
hybrid ecologies, UX,
interaction, public spaces, responsive environments (?) Practical Base:
TLU "Touch the Exchange"
for which both digital
and physical tools will be used
Final product will be placed
in environment of
Tallinn University Library in
Astra building Initial sketch of
the kiosk and
surroundings What kind of data is collected
in each step and how exactly is it analyzed?
What types of physical interaction will be included?
Why is the physical setting particularly important for "Touch the exchange"? Project constraints: