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Ranked Twisted Treeline

its incomplete
by

Jefferson chin

on 16 December 2013

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Transcript of Ranked Twisted Treeline

This pretension is not finished and will only work if you are in ranked team or in a full pre-made team

(This guide is written based on having a jungler.)
Ranked Twisted treeline
Relic path
Top
Bot
Brush
Shopping zone
Each champion starts with 825 gold. (by default)
The large red zone is the size of the shopping range

Minion spawn and gold generation: 1:15
monsters spawn at 1:40 and will respawn 50secs after the camp is clear
ghost relic 1:55 with a 90 second respawn timer
Altars unlock: 3:00
Vilemaw spawns: 10:00 (5 min respawn timer)
Make sure you have at least one exhaust summoner spell as you can disable one damage dealing enemy champion



for Junglers you don't have to take smite like in summoner rift but it does give a early game lead to clear out a camp as you do need more then one camp to be level 2
Summoner Spells
early game
Laning:
The goal is to push out lane as it gives you and the jungle more pressure on the enemy jungle or opposite lane, this will allow a team to snowball if they can take early game The first 5-10 minutes of the game are EXTREMELY vital

Jungling:
Try to finish 2 jungle camps and take first blood with a early gank as you want to do this before altars unlock so you can steal the opposing team when it reaches 3 minute
objectives
Towers
Alters
Value of a destroying a tower will give that lane more applied pressure too the enemy jungle
When the altar unlock it will take about 8 seconds to capture it.
Just capturing a altar will grant
80 gold
to the team and the bonus effect. the opposing team cant capture it 90 seconds after

When one altar is captured, it will grant
+3 gold
on kills plus a bonus
3
more gold if the player takes the ghost relic

When two altars are captured it will also grant +10%
attack damage
and
ability power
Tips for ranked team games
1. always review games that you lose and win.
never do this during a game this should only
be a debate between your fellow teammates
after a game. by doing this you improve, you have to accept your flaws

2. Always have a priority list meaning, that if you are 100% sure to get a kill, give it to someone who is going to need it most.

3. Towers are more important then altars, if it you win a teamfight, ace the team or you have the possibility to take a tower then DO IT, if its not possible then take altars.
For laning all you have to do is farm. Then the whole team has to make a decision about what they want to do. I.G If someone wants to get a alter we decide as a group if we can or cannot. If we can then we will push the lanes so it's easier for us to gain more control of the map. Pushing will also put a lot of pressure on the enemy team.

TL;DR
-Farm and wait for jungler to gank
-If you're fed you can shove the lane and help out your other laner or get their alter
-Play it the same way you play mid or top. it's basically a 1v1 game for laners
Laning
items
keep in minded that this is mainly showing items that are only in 3 v 3
Its both Rabadon's Deathcap
and Zhonya's Hourglass
Stats +100 ability power
+45 Armor
Passive Unique: +25% ability power
Active Unique: Places your champion into stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown.
Wooglet's Witchcap
Attack damage
Vilemaw
Generaly you will want to Ban champions that excel in 1 vs 1, or laning phase.
Our top recomendations are:
-Renekton (huge bully in lane, great for waving pushing and nature sustain)

-Tryndamere (the ability to jump into the fight, do tons of damage, then get out and wait for ultimate is really strong in this map)

-Wukong (great laning phase, great teamfight disruption potential)

- Jax (Huge damage, nice escape jump, stun, really hard if he gets early advantage)

-Riven (aoe damge, mobility, good AD scaling 2 hard cc)
Health : 5011 + 280 per player level and 150 per minute
This mofo is easy to kill when he spawns.
You can kill him at 15 minutes if you have 2 people

Attack damage 143 + 8 per minute
When defeated, Vilemaw will grant all living members of the killing team the buff Crest of Crushing Wrath which grants bonus
health
and
mana
regeneration, an attack speed buff, and 20% cooldown reduction. This buff will last 2:00
and 2:24 with Runic Affinity
Ability power
NOTE: if you're not ahead, i wouldn't recommend fighting the enemy team for the the spider. The buff doesn't last a long time and is not even that good TBH.
-Fizz (can escape almost everyfight, brust damage, able to start a towerdive)
Consumable
On use, grants 20–40
Attack Damage
, based on champion level, 20–40 attack speed (based on champion level) and 15% increased damage to Turrets for 4 minutes.
On use, grants 30–64
Ability Power
based on champion level, 15% Cooldown reduction and a huge boost to mana and energy rengeneration for 4 minutes.
Ichor of Illumination
Ichor of Rage
Season 4 changes
Junglers
lee sin (great level 2 assassination and hard to juke)
Jarvan (Heavy team fight power aoe effect, 2 gap closers, 2 cc)
Udry (Tanky, very fast, perfect for taking down towers)
early game damage of smite is weaker, so this means getting to lv 2 in the jungle will be a bit longer
with the changes to wards
its unsure if it would work the same as summoner's rift

-Lissandra (Ability to jump through ANY wall, lots of CC, with wooglets withcap and ultimate yourself its like 5 sec invulnerability )

-Kassadin (High mobility, very dangerous against squishy champions)

Ranked Twisted treeline
By
Aristøcrat
WilsonABC
WTFZOMFG
Top
Bot
Brush
Shopping zone
Each champion starts with
825 gold.
(by default)
The large red zone is the size of the shopping range




Minion spawn and gold generation: 1:15
monsters spawn at 1:40 and will respawn 50secs after the camp is clear
ghost relic 1:55 with a 90 second respawn timer
Altars unlock: 3:00
Vilemaw spawns: 10:00 (5 min respawn timer)
Make sure you have at least one exhaust summoner spell as you can disable one damage dealing enemy champion
E.G Xin zhao
Summoner Spells
For Junglers you don't have to take smite like in summoner rift, but it does give a early game lead to clear out a camp as you do need more then one camp to be level 2 .
Laning
For laning all you have to do is farm. Then the whole team has to make a decision about what they want to do. I.G If someone wants to get a alter we decide as a group if we can or cannot. If we can then we will push the lanes so it's easier for us to gain more control of the map. Pushing will also put a lot of pressure on the enemy team. this will allow a team to snowball if they can take early game The first 5-10 minutes of the game are EXTREMELY vital

TL;DR
-Farm pushing and wait for jungler to gank
-If you're fed you can shove the lane and help out your other laner or get their alter
-Play it the same way you play mid or top. it's basically a 1v1 game for laners
Jungling
For junglers all you have to do is get to level 2 for a gank ability , this will allow your team to put jungle pressure in most case if you cant get a frist blood try to get the enemy low so you can take a early alter usually the fastest jungler will get the ghost relic also giving them the heath and mana used in their jungle camp
Towers
Value of a destroying a tower will give that lane more applied pressure too the enemy jungle.
Total of 5 towers per team
Alters
When the altar unlock it will take about 8 seconds to capture it.
Just capturing a altar will grant 80 gold to the team and the bonus effect. the opposing team cant capture it 90 seconds after

When one altar is captured, it will grant
+3 gold
on kills plus a bonus
3
more gold if the player takes the ghost relic

When two altars are captured it will also grant +10%
attack damage
and
ability power
gold to teammates gain X amount of gold

the one who destoryed it gains Y amount of gold
Health
:
armor :
magic resist:
Vilemaw
Health : 5011 + 280 per player level and 150 per minute
This mofo is easy to kill when he spawns.
You can kill him at 15 minutes if you have 2 people

Attack damage 143 + 8 per minute
When defeated, Vilemaw will grant all living members of the killing team the buff Crest of Crushing Wrath which grants bonus
health
and
mana
regeneration, an attack speed buff, and 20% cooldown reduction. This buff will last 2:00
and 2:24 with Runic Affinity
NOTE: if you're not ahead, i wouldn't recommend fighting the enemy team for the the spider. The buff doesn't last a long time and is not even that good TBH.
-Renekton (huge bully in lane, great for waving pushing and nature sustain)



-Tryndamere (the ability to jump into the fight, do tons of damage, then get out and wait for ultimate is really strong in this map)



- Jax (Huge damage, nice escape jump, stun, really hard if he gets early advantage)



-Riven (aoe damge, mobility, good AD scaling 2 hard cc)
Jungle

Cassiopeia is a great harasser in all stages of the game. All three of her basic abilities, especially Noxious Blast, can be used constantly in lane to zone, capable of dealing huge amounts of damage over time at a safe distance.
She has great counter to champions that have huge finishing blow like garen and darius . And her abitiy to STOMP on lanes from her Q damage and heals/speed boost.
great clear speed and has a long range damage gap closer that also deals % health damage gives him a ideal assassin like jungler
able to early gank like lee sin but has hard cc at lv 2, great base damge allowing him to build tanky even for teamfights
Shyvana has one of best dual ability at lv 3 since she has the fastest clear speed. as she deals both magic and physical damage just by building ad items.
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