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Body Images & Video Games

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Rosa Scoma

on 19 November 2013

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Transcript of Body Images & Video Games

Body Images In Video Games
Too Much of Too Little Clothing
Video Game Examples of Female Body Images
* Dead or Alive Extreme Volleyball
~ Imaginary Standards
~ Mini Games
~ Marketing Strategies
Video Clips
* Marketing Strategy
* Mini Game Example

Male Body Images and Video Game Correlations
* Mortal Kombat & Soul Calibur
~ Franchises Exploitation
~ Sexy Connotation
*Mortal Kombat & Soul Calibur
Examples
* Molly Carriker
* Rosa Scoma
* Emilee Hunt
* Isidro Durazo
* Tristan Theys
* Heyam Abed
Societal Influences
Cultural Influences
* Growing up with body image
* Body Image & Success
* Appearance
* Acceptance
* Respect
Athletic Influences
* Athletic Imagery
* Athletic Respect
* Intimidation Factor
Impact of Gender Stereotyping
* Gender Expression: Behaviors which one expresses and interprets as gender-related through their own personal biases
* Absence of women in video games
~ It's not "just a game"
Injustice of Men in Video Games
*WWF Wrestlemania 2000
- Muscle mass
- Impact on body image
*Representation of males as violent
Impact of the Portrayal of Women in Video Games
* Sex-typing of women is more prevalent
-Fragmented bodies
-Cover objectification
* Rape Myth: Concept that a woman “does something” to “deserve” being raped

* Stanford Study
-Sexualized avatars vs. Accurate representations
-Impact of RMA
*Frequency of girls playing video games
-Impact of dopplegänger

*Violence in popular games

*Lack of “reason” to change
Work Cited
The End!

Beck, Victoria Simpson, et al. "Violence Against Women In Video Games: A Prequel Or Sequel To Rape Myth Acceptance?." Journal Of Interpersonal Violence 27.15 (2012): 3016-3031. MEDLINE. Web. 2 Nov. 2013.

Dockterman, Eliana. "How Using Sexy Female Avatars In Video Games Changes Women." Time.Com (2013): 1. Business Source Premier. Web. 19 Nov. 2013.

Fox, Jesse, Jeremy N. Bailenson, and Liz Tricase. The Embodiment of Sexualized Virtual Selves: The Proteus Effect and Experiences of Self-objectification via Avatars. Stanford. Elsevier, 2012. Web. 1 Nov. 2013. <http://vhil.stanford.edu/pubs/2013/fox-chb-sexualized-virtual-selves.pdf>.

Martins, Nicole, et al. "A Content Analysis Of Female Body Imagery In Video Games." Sex Roles 61.11/12 (2009): 824-836. SocINDEX with Full Text. Web. 2 Nov. 2013.
Barlett, Christopher, and Richard Harris. "The Impact Of Body Emphasizing Video Games On Body Image Concerns In Men And Women." Sex Roles 59.7/8 (2008): 586-601. SocINDEX with Full Text. Web. 1 Nov. 2013.
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