Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


CRTV 501

Word Cloud

Cynthia Schaffer

on 14 December 2012

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of CRTV 501

Unit One Unit Four Unit Three Unit Two Unit Five Defining Creativity There are many different definitions of creativity available. Most iclude elements of a product being both novel and useful, but when technology is involved there is an additional element... Sensorimotor Stage Preoperational Stage Concrete Operational Stage Formal Operating Stage for a young child, everything — whether it has batteries or not — is a discovery waiting to happen Education Virtual Teams Geographic proximity becomes less of an issue when technology is made available.
The electronic world demands effective collaboration and companies save money by using teleconferencing or videoconferencing. Sternberg’s Triarchic Theory Investment Theory Brainstorming Bring forward the generation of fluency and flexibility.
Electronic brainstorming and the use of technology appears to produce greater results.
Technology can overcome the space and time constraints that are commonly faced by creativity groups . Creativity & Technology In technology terms, creativity creates a product or environment change that is both novel and useful as well as creating a layer of ease of use and convenience. Piaget and Video Games Children at this stage are unable to effectively manipulate buttons and switches. At this stage, the use of technologies such as real cameras or handheld video games to learn animals can enhance a child's experience. With proper parental supervision, the right games can be purchased that would allow for use of logic and classification skills. Video games can be great for creativity, but there is a critical need to match technological toys to the development of the child. Csikszentmihalyi’s
systems theory of creativity Self-actualization The progress towards self-actualization should in turn benefit the manifestation of creative potential. Analytical Creative Practical measured by problem solving involves insights, synthesis and reaction to situations and stimuli dealing in the real world Recognizing Potential Representation Anew Sell Ideas to Others Domain mastery in technological fields is important, sometimes meeting the ten-year rule.
Specialization is especially pronounced in the technical aspects within the creative industries, such as new media
Technology specialists must find a balance to avoid over focusing. Unit Six Unit Seven Unit Eight Unit Nine Unit Ten Serendipity 3 ways to promote
happy accidents: Many technology inventions have involved an element of chance: Chance plays a role in technological advances. Increase the frequency of accidents.
Increase awareness of accidents.
Increase the company’s domain of sagacity. Invention, Innovation, and Tolerance "Innovation in its purest definition may more accurately refer to technology improvements" (Sternberg, Grigorenko, & Singer, 2004) Assuming creativity is a mature skill, tolerance has to be in play during the learning process by teachers and parental figures in order to allow for this creative side to be displayed. “Global, knowledge-driven economy there is a direct correlation between engineering education and innovation” (Savitz, 2011) Creativity Tactics
in tech: Tolerance of ambiguity
Borrowing strategies
New perspectives
Keeping an open mind. Arts and Sciences -
A common creative culture Both domains are mostly composed of polymathic individuals. Both domain individuals describe their work habits in similar ways. Similar psychological profiles that are not shared among other professions. Vertical or Horizontal Mentoring? Elements pointing to horizontal mentoring... The individual being mentored may be in the process of choosing more than one source of influence or inspirational source Computer science is considered a new science and with no established doctrine and needs a more varied or democratic method. The computer science field changes remarkably fast. Elements pointing to vertical mentoring... Certification often requires very specific ways that one arrives at an answer. Software restrictions require certain solutions. The technological sciences need a combination of the two mentoring styles during different stages: Vertical for learning base skills and getting certified. Horizontal for career advancement and creativity requires more flexibility to generate the new ideas. Efficiency and ease of use... Technology in the arts... Information technology is critical in the formation and ongoing competitive clusters of creative activity and it is an important driver of the intensifying creative industries (Mitchell, Inouye, & Blumenthal, 2003).
Full transcript