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Transcript of E-Sports
What is an E-sport
E-sport or Electronic Sport is the competitive play of video games in a professional level.
data is constantly being received and presented to a user while being delivered by a provider.
allows for people to view data before the file has been fully transmitted (good for slow internet connection, so don't have to wait to view file)
Allows for live video
#1 live streaming site
primarily video games
average of 43 million viewers per month
Twitch pays $2 per 1000 people that see ads
TheOddOne makes about $60 an hour streaming
Not paid if viewer does not see ad
Become a partner by earning a regular flow of viewers
sponsors support a project or event carried out by another group in return for advertising time
In professional gaming, usually in the form of sponsoring a team
Company may be part of the team name
Streaming vs Tournaments
for popular streamers such as Qtpie and Voyboy, they have decided to leave professional gaming and go to full-time streaming
Juggling between scrims, sponsors, fans can be difficult, so some gamers decide to quit tournaments to go to full-time streaming
Streaming Sites and Services
Professional Video Game Streamers
Stream video gameplay for money
Use of webcam and microphone
Highly skilled and interesting gamers make it to the top
Atari held the first video competition, the Space Invaders Tournament, 1980 10,000
1997’s Red Annihilation tournament for the first person shooter (FPS) “Quake” first real e-sport
2000 World Cyber Games and the Electronic Sports World Cup
2002 launch of Major League Gaming MLG, the largest and most successful e-sport league
How do e-sports work?
Ways to get profit
The Culture of E-sports
In South Korea
Stream in public media, TV and/ or internet
Paid Professionals with dependable salaries
Tournament cash prices
Cyberathlete Professional League
Founded 1997- Pioneer of professional gaming tournaments
Tom "gollum" Dawson
World Tour 2005
Major League Gaming
Founded in 2002
Pro Circuit includes
Starcraft II, League of Legends, Super Smash Bros Melee, Halo, Call of Duty
Total prize pool for 2014 $150,000
Hours of practice
No age limit
Largest prize pool: $10,931,103.00
Tickets for 2014 sold out within an hour
Newbee, China, $5,028,308
Prize pool for 2014:$2,130,000.00
40,000 fans at finale in person
Season 3 sold out Staples Center
Samsung Galaxy White Won
South Korea current population is about 50.004 million . More than half of the Korean population will play online games regularly.
League of Legends
Authorization about $10,000
Based in Korea
The Starcraft II
World Championship Series
World Cyber Games
European Gaming League
Evolution Championship Series
Professional Gamers League
E3 Nintendo Tournament
PC Bang (PC Room)
Many popular Korean multiplayer games provide players with incentives which encourage them to play from a PC bang. For example, the Nexon games Kart Rider and BnB reward players with bonus "Lucci" — the games' virtual currencies — when they log on from a PC bang.
South Korea Games
In South Korea, cyber competition is considered a national sport and numerous television channels broadcast video game matches regularly.
TV Channels and Websites: Ongamenet and MBC Game
--- Youngest Pro-gamer in the world
currently 10 professional gaming leagues in the country and they are all sponsored by big corporations such as SK Telecom and Samsung.
TV Channels & Website
Korea TV Channel: Ongamenet
PANDORA TV LOL Champions Winter 2013-2014 Final
South Korea Team Battle Kart-Rider
The games are played depending on player preferences and genre and gaming platform you are on. It all depends on the type of player you are. You can choose from first person shooters to 3rd person explorer game to a wide shot fifa match.
First person video games are are seen through the eyes of the characters point of view as you would see in real life
The third person point of view is a form of storytelling in which a narrator relates all action in third person
T - RATED GAMES
Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
Mature rated games
Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
What makes a game an e-sport
The most common video game genres associated with electronic sports are real-time strategy, fighting, first-person shooter, and multiplayer online battle arena. Tournaments such as the The International, the Evolution Championship Series, and the Intel Extreme Masters provide both live broadcasts of the competition, and cash prizes to competitors.
Example of e sports games
How People think E-sports dedicates in TV Station
Video games can not be considered an e-sport if they do not have:
alternative player modes
enough fan base community
Bad Connection (LAG)