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Parent Tech Coffee Morning - Games Technology
Transcript of Parent Tech Coffee Morning - Games Technology
ICT Curriculum Leader
gaming in the 21st century
positive v negative
games in school
games YOU will like!
Gaming in the 21st Century
how widespread is gaming?
What sort of games are there?
16 million units
11 million units
9.3 million units
6 million units
6.3 million units
101 million units (inc Resort)
27 million units
Super Mario Kart
26 million units
22 million units
Super Mario Bros
40 million units
New Super Mario Bros
26 million units
23 million units
PEGI 3 +
18.7 million units
Mario Kart DS
18 million units
Pokemon Red & Blue
23.6 million units
World of Warcraft
12 million registrations
8 million registrations
10 million registrations
ESRB No rating
3.5 million registrations
Lord of the Rings
Est. 1 million registrations
Est 12 million registrations ESRB E
parents' general lack of confidence and awareness was "leaving children vulnerable to risks within their digital worlds".
Byron Review 2008
Positive v Negative
What are the negative
aspects of video gaming?
What are the positive
aspects of video gaming?
Research & Media
What does the research say about
the use of computer games?
exposure to violent video games is causally
related to aggressive thoughts, physiological arousal,
aggressive behavior, and antisocial behavior.
Bartlett et al (2009)
Violence in video games appear to have similar
negative effects as viewing violence on TV,
but may be more harmful because of the interactive
nature of video games
Studies generally show that violent video
games can have short-term, or momentary,
effects on children, but there is little evidence
of long-term changes.
Playing computer/video games demands
the users to have certain cognitive skills,
such as proactive and recursive thinking,
systematic organization of information,
interpretation of visual information,
general search heuristics, and means-ends
Opinion or fact?
Exposure to electronic media (violent and non-educational media in particular), especially in early childhood, is associated with attention disorder diagnosis or the symptoms of attention disorders such as ADHD.
Skills that are enhanced by action video game
training, include low-level vision owing
to enhanced contrast sensitivity function;
various aspects of attention, such as
monitoring several objects at once or
searching through a cluttered scene;
more complex task constructs such as
multi-tasking and task-switching; and a
general speeding up of perceptual processing.
studies of violent video games are clouded by ambiguous definitions, poorly designed research and the continuous confusion of correlation with causality
“We do not say that gaming causes rickets. What we are trying to say is that the vitamin D status of older kids and teenagers is poor, because they tend to play outdoors less. Other factors that put kids at risk are obsessional use of sunblock; we would like to see sunblock being applied after the kid has been outside for 20 or 30 minutes, not before they leave the house.
Games can be a hugely positive factor
Within a balanced lifestyle they pose little harm
There is a need for us to understand
Games at Kellett
To extend ethos of play as a learning tool established in early schooling
To ‘tap in’ to the dominant media in the experience of students aged 6+
To give an alternative authentic context for writing
To use 21st Century resources in our classrooms - “Good teachers use Good resources”
Y1 - Moshi Monsters
Y2 - Nintendogs
Y3 - Earth Africa
Y4 - Endless Ocean
Y5 - Rollercoaster Tycoon
Y6 - Samorost & Guitar Hero
Y7 - Myst
30% of Wii users say they play with their parents, 9% with their grandparents
$480 billion spent on hardware and software in 2007
In 2009, 25 percent of Americans over the age of 50 play video games, an increase from nine percent in 1999
Ninety-two percent of game players under the age of 18 report that their parents are present when they purchase or rent games.
Numerous authorities, including the U.S. Surgeon General, the Federal Trade Commission, the Federal Communications Commission and several U.S. District Courts have examined the scientific record and found that it does not establish any causal link between violent programming and violent behavior.
World Food Force
Design Remix Culture Community
2diy from www.2simple.com
Games for the Home
Games to play
Scratch - scratch.mit.edu
Little Big Planet 1 & 2
Nintendogs as a stimulus
for non-chronlogical report
Collaboration and opportunities for S&L
Lengthy & well-written reports, across different abilities
Appropriate headings and facts – children knew what the wanted to say
They didn’t want to stop
trivial or complex?
What % of games players under 18 say their parents are involved with purchase & renting?
Darfur is Dying