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ThunderHawks Team 237
Transcript of ThunderHawks Team 237
What is Our Project?
We want to change and improve upon
virtual reality and its functions to better
the usage in education of this “digital
What are Virtual Reality Headsets?
Virtual reality headsets are next-generation technology
that allows users to step inside their favorite game, virtual
world, or really any place. They:
respond in real time using a high tech series of gyroscopes, motion sensors, and algorithms, among other technologies.
Are able to sync the person's actions in the real world with their actions in the virtual one (i.e. turning one's head).
What is Already Being Done?
Companies are beginning to make programs compatible with the headset in order to use the device in a different way besides gaming, such as
Google Street View
virtual worlds, and
digital representations of things such as volcanoes or cells.
Active rather than passive learning
Limited attention spans
Exploring and hands-on approach aids with learning and retention
Helping with understanding subjects
Multiple learning styles
Second language learners
Fostering social integration of learners
Creative learning through a world of imagination
What are learning styles?
According to Howard Gardner there are
different types of learning styles:
Visual-Spatial (Picture Smart):
people who prefer using images,pictures, and spatial understanding
Auditory-Musical (Music Smart):
people who prefer using sound and music
Verbal-Linguistic (Word Smart):
people who prefer to use words both in speech and writing to learn
Interpersonal (People Smart):
people who learn through sharing, comparing and cooperating.
Intrapersonal ( Self-Smart):
people learn best by working alone and setting individual goals. They are independent and organized.
Logical-Mathematical (Logic Smart):
students who prefer to use logic, reasoning, and systems to learn
Physical-Kinesthetic (Body Smart):
students who prefer to use their body, hands, and sense of touch to learn
Naturalistic (Nature Smart):
Learn by working with nature.
How can this technology be integrated
into the classroom?
Students can virtually walk around areas that are not safe to walk around in real life.
This would allow students to experience any sphere of professional and real-life applications while still in (any level) of school.
For example, if students are in a construction class, they are able to (virtually) go to a construction site. Students can even experience a volcano eruption safely using virtual reality.
Another way this Technology can be
used in the Classroom
While learning about ancient history, students are able to tour Athens while learning about ancient Greece.
In art class, they can tour caves that have ancient art- the possibilities are endless.
Yet Another way this
Technology can be used in
Students can go into outer space to the other planets in our solar system, our sun, and even into other galaxies billions and trillions of light years away.
This gives students a new perspective while learning astronomy, and highly enhances the learning experience.
You Guessed It!... Another Example of
how this Technology can be used in the
Students can visit towns from different countries while learning about world geography and other languages. For example, students can visit France while learning French. This adds another layer of education that would otherwise be left out.
Possible Problems and Our Solutions
The Oculus Rift is very expensive at $350.
: The Oculus Rift is built for high quality
3-D gaming. There is a less expensive virtual reality headset built for educational purposes in mind.
Problems and Solutions...Continued
Educators may be skeptical about using this technology.
Like various other technological advances that have been integrated into American schools (iPads, SmartBoards, the incorporation of the internet into curricula, et cetera), Virtual Reality technology can be gradually incorporated into school districts over time as they prove their merit.
What are we Improving
The headsets are made with the intent to bring video games, especially high intensity fast-paced video games, to the next level.
Only a few games have been fully released for virtual reality headsets. The majority are still in development.
There have been many advances in VR. More affordable virtual reality devices make use of cell phones to have virtual reality for as low as $35.
The dual-screen interface and surround sound experience of more powerful machines such as the Oculus Rift are incredibly immersive.
To enhance the experience even more, there would be narration while exploring the area. The narration would teach the user even more about what they are experiencing using the Virtual reality, and add to the improvement in their education.
How exactly does using
Virtual Reality Headsets in the Classroom Improve
the way Students Learn?
Today, K-12 schools mainly teach verbally.
Using the technology that virtual reality headsets already have in addition to what we would include, more students would retain and understand the information being taught.
Passive Learning vs. Active Learning
Not only do students learn the information better using virtual reality headsets, they are also more excited to learn. When technology is introduced into the classroom, students become more excited to learn, and become eager to learn more.
What do Teachers Think?-
What do Teachers Think?-
What Other Companies have
Created the Headsets?
Google has decided to take a very different approach to the virtual reality headset. Google developed a headset with the name of
"Google Cardboard". The main product is made of cardboard. The cost is $25. It works in conjunction with your phone, which is a problem to use in the classroom. Google cardboard shows that you do not need to spend millions of dollars to develop and produce a virtual reality headset.
We, as a country and as a world in whole, have come so far in the past hundred years. We have invented thousands of new technologies, including air conditioning which we have come to need, color television, and in 1969 US Apollo astronauts walked on the moon.
How would you integrate this technology into your classroom?
I would put the students back in the time period relevant. For example, I would have the students watch the Boston Tea Party, or the Boston Massacre.
How would this improve the learning style for your students?
The students would have a greater attention span since it is interesting and a better experience watching videos that respond rather than reading and memorizing.
Mr. Pilock feels that "virtual reality can be a version of time travel"
How can this better your lessons in the classroom?
"Kids are more engaged when it is hands on and they are able to expierence something."
How easily can this technology be integrated into your lessons?
"It would be easy as long as teachers are willing to use the technology and dive in and go for it."
How do you think this will add to how the students retain the information in the classroom?
"Kids will more fully retain the information because students won't forget a visual experience. Kids will be more excited and want to learn, and therefore the information won't just go through one year and out the other.
How can you use this technology to teach complex concepts?"
"Teaching the cell and the organelles are difficult to teach and understand. You could use the headset to put students inside a cell, and navigate through the cell. This would show them that cells are actually 3-dimensional, not flat like they see a diagram of a cell in their textbooks."
~Mrs. Bowden and Mrs. Llinas