Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.
HEALTH COURSE: INTERNET AND VIDEO GAME ADDICTION
Transcript of HEALTH COURSE: INTERNET AND VIDEO GAME ADDICTION
INTERNET & GAMING ADDICTIONS
INTERNET & VIDEO GAME ADDICTIONS
Internet overuse or excessive and problematic gaming that interferes with daily life.
For Internet and video game addicts, cyberspace may become more important than family, friends, and work/school.
WHAT ARE THE DIFFERENT TYPES OF INTERNET ADDICTIONS?
2. Video Game Addiction - A psychological addiction which involves overwhelming and immoderate gaming, in particular MMORPG's and MOBA's. Those who play games too much often isolate themselves from the social world.
4. Social Network Addiction: an obsession with social networks (Facebook, Twitter) and chat programs (Skype, Viber, Facebook Messenger) that may involve constantly checking one’s wall, chatting, posting updates, playing mini games, commenting on pictures and posts, and reading updates from others. Online social interactions may become more common and more important than in-person relationships
3. Online gambling addiction
This is an extension of the general gambling addiction. A person may:
have low impulse control
think that one magical ‘big win’ may solve all the problems
have debts and problems with creditors
bet more than one has initially planned
Internet addiction is proposed to be diagnosed as a mental disorder. WHY?
Internet/Video game overuse is similar to the other addictions, because:
• one can rely on cyberspace for feeling good when depressed on anxious, because brain chemistry changes and the reward center is activated.
• one can develop tolerance (spend more and more time in cyberspace).
• one can have rage episodes and/or withdrawal symptoms when prevented from going online/playing.
• one can neglect other significant areas in life.
• as with all addictions, Internet and Video game addictions are a way to escape problems in life and putting efforts for a goal in reality.
How do you know if somebody is already addicted or rapidly
The Internet Addiction Test is the first validated and reliable measure of addictive use of the Internet.
TAKE THE TEST!
•Problems with the bones and nerves of the wrist
•Significant weight gain or loss due to poor eating habits and lack of physical activity
•Headaches, neck aches, back problems
•Tired, dry, and/or red eyes
•Irregular, unhealthy eating habits
•Occasional “marathon” Internet or gaming sessions lasting all day or all night
•If a student, decreased time spent studying and poorer academic performance
•Frequently eating meals in front of the computer or skipping them completely
•Regularly using the Internet until very late at night despite having to get up early the next morning
•Multiple attempts to reduce Internet use with little or no success
•Going online at virtually every opportunity
•Spending more and more time online and less time interacting with others offline
•Often going online while neglecting other important responsibilities (e.g., school, work, family, household tasks)
•Displaying anger or resentment towards the people who question how much time is spent online
HOW DO WE DEAL WITH INTERNET & GAMING ADDICTIONS?
• Counseling with a psychologist or a psychotherapist
• Family therapy; group therapy
• Video game addiction centers (not available in all countries)
• Wilderness therapy (adventure-based therapy)
Do I use the Internet or play video games too much?
What are the effects of media on teenagers’ world view and behavior? Violence?
What kinds of help can a person with an Internet or video game addiction get?
How much time do you spend online or playing video games? The American Academy of Pediatrics recommends no more than 2 hours ‘screen time’ per day.
•Feeling calm, content, or happy only when online
•Frequent feelings of guilt after spending too much time online
•Great difficulty avoiding the Internet for recreational use for more than a few days in a row
•Often losing track of time when online (e.g., suddenly noticing that several hours have passed when it seems like just a few minutes)
•Strong feelings of frustration or tension when unable to go online
•Unreasonable justifications for unhealthy levels of use (“Other people are online even more than I am”)
•Downplaying the negative effects of excessive Internet use (“At least I am not addicted to drugs or alcohol”)
•Loss of interest and participation in hobbies or activities that were once enjoyed
•Preoccupation with going online when engaged in other activities (e.g., school, work, or when out with friends)
•Often experiencing negative mood (depression or anxiety)
HOW CAN YOU TELL IF sOMEONE IS ADDICTED TO INTERNET OR GAMING?
•Decreased interest in sex in adults
•Relationship problems and frequent arguments stemming from one partner spending too much time online
•Blaming one’s spouse or partner for the amount of time spent on the Internet (“If you paid more attention to me, I wouldn’t be online so much”)
•Losing real world friends, gaining online-only friends
•Comments by others expressing concern about one’s Internet use
•Decreased time spent with family and friends
•Deceiving others about the amount of time spent on the Internet
1. Excessive viewing of pornography: psychological addiction or dependency on internet pornography and excessive time spent online searching for newer pornography. Internet has made pornography more easily accessible and its viewing more private, which has led to an increasing number of underage viewers.