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Do Video Game Players Have Faster Reaction Times Than Non-Pl

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Alfredo Ortiz

on 27 January 2014

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Transcript of Do Video Game Players Have Faster Reaction Times Than Non-Pl

Do Video Game Players Have Faster Reaction Times Than Non-Players?
Background:
Recognition or Go/No-Go reaction time tasks require that the subject press a button when one stimulus type appears and withhold a response when another stimulus type appears. For example, the subject may have to press the button when a green light appears and not respond when a blue light appears.

Objective:
The objective of this experiment is to test the mental chronometry (reaction time) of gamers and non-gamers.

Abstract:
When someone yells, "Think fast!" and throws you a ball, are you able to catch it? When the bell rings at the end of class, are you the first one out of your seat? Can you make it through a sudden hairpin turn in a video game without crashing? If so, then you likely have quick reaction times. In this science fair project, you'll look at reaction times (how fast people react to sensory events), and see if people who play video games have faster reaction times than those who do not.

Background:
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles.

The input device primarily used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks.


Choice reaction time (CRT) tasks require distinct responses for each possible class of stimulus. For example, the subject might be asked to press one button if a red light appears and a different button if a yellow light appears.

Discrimination reaction time involves comparing pairs of simultaneously presented visual displays and then pressing one of two buttons according to which display appears brighter, longer, heavier, or greater in magnitude on some dimension of interest.


Problem:
Do video game players have better reactions than those who don’t play?

Feedback may come via haptic peripherals, such as vibration or force feedback, with vibration sometimes used to simulate force feedback.

Mental chronometry is the use of response time in perceptual-motor tasks to infer the content, duration, and temporal sequencing of cognitive operations. Mental chronometry is one of the core paradigms of experimental and cognitive psychology, and has found application in various disciplines including cognitive psychophysiology, cognitive neuroscience, and behavioral neuroscience to elucidate mechanisms underlying cognitive processing.

Mental chronometry is studied using the measurements of reaction time (RT). Reaction time is the elapsed time between the presentation of a sensory stimulus and the subsequent behavioral response.




Hypothesis:
My Hypothesis is that the person that plays video games will have a better reaction time, due to the fact that in video games there are situation where it’s all about reaction time and quick decision making.

Materials:
1. PC-Personal Computer
2. 2 Very Versatile Individuals
3. Pen
4. Paper

Procedure:
1. Ask two subjects for permission on being studied.
2. The two subjects undergo the mental test.
3. Recompile observations.
4. Subjects take second test.
5. Write down the observations.
6. Put together all my observations.
7. Make my conclusion.

Observations:
Subject#1 Subject#2
234ms 296ms
281ms 328ms
250ms 265ms
265ms 312ms
312ms 234ms

Subject#1 Subject#2
203ms 281ms
250ms 359ms
312ms 266ms
406ms 312ms
327ms 296ms

Analysis:
As shown in the tables, the results of subject #1 on the tests that where made are better than those of subject #2. The average time of reaction of subject#1 in the first test is 268ms and on the second test the average was 300ms, making this a very fast reaction. Subject #2 had good results as well making an average of 287ms on the first test and on the second averaging a good 303ms. With this we conclude that subect#1 being the one that plays video games has a better reaction time.

Conclusion:
The conclusion to this research was indeed as expected, my hypothesis is right. The subject#1 being the one that plays video games has a better reaction time than subject #2 who is a normal person. As we saw in the tables the average weren’t that far apart but slightly the subject#1 has faster reaction meaning that the hypothesis is right.

Projection:
This scientific research is useful to explain to people why you have such a good reaction time. You can tell them that you’re a gamer and that is the cause to a good mental chronometry.

Application:
Many people maybe didn’t know why they were bad or good at reaction timing until this research project. It’s always a refreshing experience discovering or learning new things.

Bibliography:
1. Science buddies.com
2. Techland.time.com
3. Umich.edu
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