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MakeUS!: Makerspace philosophy, design and programming

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Ivana Angelkovska

on 28 May 2014

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Transcript of MakeUS!: Makerspace philosophy, design and programming

What is a MakerSpace?
Presentations/Workshops
The view from Washington: Carol Brey-Casiano, Division Chief, IRO Field Support & Training - Office of American Spaces
Make sure to follow the standards
When you set your goal follow the pyramid

What is MakeUS!
Mission Russia
American maker/DIY
FabLab @ MISiS
FABLAB - a set of technological and intellectual resources to transform ideas into functional prototypes.

FABLAB - is the shortest way from sketch to finished product, this is the shortest path from dream to its realization.

FABLAB - the ability to make (almost) anything.
MakeUS!: Makerspace philosophy, design and programming
February 24-26, 2014
Valentinovka Study Center, Korolev, Russia

Lessons in building a library makerspace (ethos, management, advocacy, fundraising):
Maxine Bleiweis, The Westport Library
Why all this is so cool ?
Fab Lab
Fab Lab is the educational outreach component of MIT’s Center for Bits and Atoms (CBA), an extension of its research into digital fabrication and computation.
A Fab Lab is a technical prototyping platform for innovation and invention, providing stimulus for local entrepreneurship. A Fab Lab is also a platform for learning and innovation: a place to play, to create, to learn, to mentor, to invent.
To be a Fab Lab means connecting to a global community of learners, educators, technologists, researchers, makers and innovators- -a knowledge sharing network that spans 30 countries and 24 time zones.

• Improve American Spaces outreach through enhanced awareness of USG-funded and American library makerspace initiatives;
• Identify free and low-cost resources for implementing maker programs;
• Explore space design and mobile options for deploying maker initiatives in American Spaces; and
• Experiment directly with maker activities in order to be better equipped to lead them.

Moscow Institute of Steel and Alloys (MISiS)
Design thinking and processes – interactive and makerspace activities with an audience focus/ Design and mobility: Model American Spaces – the Smithsonian experience:
Liz Tunick, Smithsonian Institution
Understanding your audience
Creating memorable experiences
Learning from experience/ measuring impact

- ARTLAB+ (support teens in building their own creative communities)
Makerspace lab activities
, (MaKeyMaKey & Arduino, ): Bill Derry
Makerspace lab
(3D printing & Lego Mindstorms): Bill Derry
The culture angle: DIY/maker movement: Heather Ward, IRO for Canada & the Caribbean
What is MAKING?!
Mentoring
Innovation
Creating
Entrepreneurship
HAND - ON
The public sector angle: model USG makerspace initiatives: Sarah Ziebell, IRO for Russia & Belarus
Maker Space in American Spaces
Mobile Space in Russia
Q?rius - interactive education center, Smithsonian X 3D project & ARTLAB+ :
Amy Homma, Manager of Digital Learning, The Hirshhorn Museum and Sculpture Garden
YOUTH - Balance between freedom & structure!
Technology as tool
Mentors as co-learners
What we do:
Explore interests
Build skills
Connect Content
INNOVATE
- Bringing together people from 8 to 80 years old while working on interesting projects
First hanging out,
then messing around,
then geeking away!
Full transcript