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Rondos: A Pragmatic Guide

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by

Robert Dominguez

on 29 April 2014

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Transcript of Rondos: A Pragmatic Guide


Definition
Generic vs. Functional
Two broad divisions
Design
1. Determine desired
outcome
for activity
ie: circulation of ball between wide players via CM
Trial and Error
Things don't always work the way you plan
Fun and Economical
Biggest advantage to Rondos: game environment, with no lines, that's competitive and teaches players to
THINK
!
Questions or Suggestions?!
@gunner_bhoy on Twitter
Rondos: A Practical Guide
A rondo is any activity that focuses on circulation and retention of the ball
[to produce a given goal/outcome of play in a match]
.
4v4+3
4 yellows in possession
4 purples defending
3 orange neutral in the grid
"Pep's Rondo"
Focus = utilizing space while breaking defensive lines
Most important point regarding rondos = applicability

*Coaching points/conditions can tailor most rondos to most desired training outcomes
1. Generic
serve to illustrate the "theme" of possession but, fail to put the environment in a match context
2. Functional
These serve their purpose in the process of learning but, can our training be
more
efficient?
Functional rondos compound on the theme of possession with applicable match scenarios
Possession is taught as the foundation for more complex outcomes/styles of play sought after during matches
Which is generic and which is functional?
2
8
6
4
9
6
The rondo on the right is the functional rondo because of the assignments of personnel
On the field, we can see this scenario being applied and the information learned in training retained for a match
The environment in the rondo becomes familiar for the players involved as they learn to interact with each other
2
8
6
4
9
10
5
3
10
9
7
11
2.
Identification
of Rondo on field of play
A - Where would this occur on the pitch? (dimensions)

B - Who would be involved? (who/#s)

C - What would be the successful outcome? (how/scoring)
3.
Application
of previous questions
A - Most likely in middle third/edge of attacking third

B - 7, 11, 6, 8, 10 [creating 5vN]

C - Success = ball moving from 7-11 via 6/8/10
7
10
8
6
N
N
11
After the ball is switched via the CMs, the #10 and the #6 shift to support the #11 in possession. Defenders move to defend, as well.
4.
Design
based on conditions
#11/7 stay wide
#6 stays deep and can shift
#10 stays high and can shift
#8 holds central to act as an outlet and balance
Be patient but, be attentive
Too easy for players? Conditions to increase difficulty...
Too hard for players? Ease restrictions/change numbers but,
don't sacrifice principles for success
Parsimony
KEEP IT SIMPLE!
rtjdominguez@gmail.com
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