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Udacity UXD Course Overview

Quick overview of the 4 lessons in the UXD course
by Nazmul Idris on 22 July 2014

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Transcript of Udacity UXD Course Overview

UX DESIGN
Detail first thinking & local maxima
- better apps, not better forms
- low res wireframing
MOBILE FIRST THINKING

DESIGNING FOR THE
MOBILE USER

WHO IS THE USER?
Mapping features to users
(using personas & use cases)
MOBILE USER
Mobile vs desktop/web
- sovereign posture
- ephemeral
MOBILE POWER
Make apps contextual based on
- on activity (walk, run, etc)
- sensors (light, movement, etc)
- data (sources on phone & cloud)
UX = Eng + Design + Business
UI != UX
UX Research
- what real people want
Tools: personas & use cases
Who are your users?
(everyone = no one)
User & lifestyle is mobile
Mobile persona
- limited data & battery, screen
- handedness, attention
- sketchy network
Constraints spur innovation
Awareness
- who is the user, where are they
- what's nearby, who's nearby
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