Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
19katherinet Walkthrough of Game Design using Design Thinking
Transcript of 19katherinet Walkthrough of Game Design using Design Thinking
Empathizing Determine the User's Needs Brainstorm some solutions Build Solution Test Steps: anything you want 1. Determine your goal 2. Interview your partner
gain info needed to complete your goal
look at what you have, and dig deeper, for more details Define a Problem Statement Example: Designing a 3-part narrative game (using Gamestar mechanic) for someone else. Interview questions:
Would you like a happy ending or sad ending?
Contrasting or consistent colors?
What difficulty do you prefer?
Do you wish to use skill, logic, or luck?
How many levels?
at least 3; the more the better Use the information you have collected, and define the user's needs in a simple problem statement. (User's name) needs (user's need) surprisingly/because/but (insight) Ask for feedback (at least 2) Redesign and edit based on their comments Repeat as needed After Brainstorming The basis of your brainstorm should include a solution that meets all the demands of your problem statement. Then add details from other insights from the interview My brainstorm Just a simple sketch is fine Example: Stephan needs a difficult shooting and mystery game with many levels and a sad ending, but he would also like bright colors. Share Ask for feedback Edit based on feedback Repeat as needed Generate final solution Execute brainstorm My examples are on the next slide. Examples: Make a problem statement using this format: YAY, we're done! Keep in mind that you are doing what your partner wants, not what you want.