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Gamifying books - The quest of the smarties
Transcript of Gamifying books - The quest of the smarties
Do not rush in just because it's trending on Google.
Do not add a "thin layer" like badges onto content.
Do not sugar-coat boring; design for curiosity, purpose.
Do not force students to play ...
This is the Mandatory Fun Paradox,
(Rothbard & Mollick, 2013) - Wharton, UPenn.
Do not pretend a badge is new or separate from the grade/score.
Do not abandon good, functional pedagogy for hype.
Reward / Points
Gamification: What to embrace, what to avoid
I will pay 50p to the first person to spot any instance of a spelling error in this Prezi.
There, I have now "gamified" this presentation...
Narrative, Low Tech
Hype and Skepticism
COM703 Doctoral Class on Communication Theories, University of Michigan, Ann Arbor
Gamification of Books?
Bookification of Games?
High games literacy
Low barriers to entry
Game development education
Mobility and convergence
Internet of things
Dr Jeff Brand, Professor of Communication & Creative Media, Bond University @jbrandinoz
What to Embrace
Children's books lead the way
Alice for the iPad
The Going to Bed Book
of Games All Around
Interactive elements, sensors
Embedded game mechanics in eBooks
Progress rewards - points, prizes, badges
Narrative adventure playground - choose
your own adventure
Artificial Intelligence - the book responds
Social engagement - Philanthropy
What to Avoid
A game is a problem-solving activity, approached with a playful attitude.
Play is manipulation that satisfies curiosity.
SOURCE: Jesse Schell,
The Art of Game Design
Game Qualities taken from 50 years of attempting to define them:
Games are entered willfully.
Games have goals.
Games have conflict.
Games have rules.
Games can be won and lost.
Games are interactive.
Games have challenge.
Games can create their own internal value.
Games engage players.
Games are closed, formal systems.
"...a rule-based formal system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels attached to the outcome and the consequences of the activity are optional and negotiable."
SOURCE: Jasper Juul,
The Game, the Player, the World: Looking for the Heart of Gameness
A game is...
Game-based Learning (GBL)
vs Serious Games
is using game mechanics, for a non-game purpose.
is using an existing game in a classroom or assigned learning exercise -
Grand Theft Auto
are designed for more than entertainment.
“... the use of game design elements in non-game contexts,”
Deterding et al, 2011.
Goals and events that must be reached to progress in a game:
Space - navigation and engagement with the game representation
Placement in Naughts and Crosses
Objects, Attributes and States - doing with game objects in the game space
Catan Hexes and Settlements
More Common Game
Actions - things done to objects in spaces
move, jump, run, protect
Rules - explicit and implicit limits, affordances
Roll 6 to move off home base
Skill - physical, mental, social (real / virtual)
Hit notes in
Chance - random seeds
Sometimes tornadoes will wreck your city.
Some images in this presentation are in the public domain or Creative Commons. Others are included to promote the work of others or to replicate the on-screen demonstration of a property being highlighted.
Dr Penny de Byl
Games @ Bond University
Johan Huizinga - animals play games
And none of these needs to be digital!
Prof. Ian Bogost: gamification is ...
a "party trick"
"ification" ... "easy and achievable"
"70% ... of Global 2000 ..."
"80% .. will fail ... poor design"
Play games - game literacy is essential to
in this space.
Learn about game architecture.
Hire game designers and coders.
Design for narrative-play flow.
Design for different stages of game play:
On-boarding, Habit-building, Mastery.
Meet the needs of different learner/player types:
Explorer, Achiever, Socialiser, Player ...
Prototype, test using non-digital, simple tools first.
"Gamification" is... protean, experimental.
Gamification is not...
Word stories, Social Layer for
The Book Thief
Piano keyboard unlocks keys in
Getting to Grade 1
Game play at critical plot points