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Transcript of Video Games
Video games shape the player's conceptions and the perception of social reality for our culture as a whole. Video game violence has a powerful effect on the player's perceptions of the real world, making them fearful to
the real world and easily manipulated.
Video games' contents are an insignificant form of a medium. They begin to alter the way we experience the world and how we use our brain. The players' self-creativity and mentality has modified to one that depends on the games to create them.
Issues affecting businesses' growth
Even though video games are safe from the government's censorship on violent content, they continue to be blamed for violence problems.
Video game content rating laws have caused many companies to limit their ideas or modify their games to fit their desired rating for the desired age groups.
Why I chose this medium
I like the video game medium because even though I do not play games as much today as I used to, I am still impacted by the games that I played years ago. The games' stories, music, and moral lessons can be very influential and I have become a good musician and artist thanks to them.
Dr. Edward Uhler Condon designs "The Nimatron," an early relay-based computer game machine. Nimatron was a mathematical game of strategy that won 90% of the time.
Thomas T. Goldsmith Jr. and Estle Ray Mann file a patent for a “cathode ray tube amusement device.” The Players use knobs to adjust the trajectory of light beams (missiles) in an attempt to hit targets printed on clear screen overlays.
Steve Russell invents the first computer-based video game, Spacewar!. Spacewar was written on a PDP-1, which was the first to allow multiple users to share the computer simultaneously.
PDP-1 (Programmed Data Processor-1)
Atari releases the Video Computer System known as Atari 2600. It included interchangeable cartridges, a joystick, games in color, and switches for selecting games and difficulty levels.
On September 1, Ralph Baer makes his design of playing a video game on television. which become the basis of his development of television video games.
Ralph Baer patented his television game in 1968, and in 1972, Odyssey, the first home video game system, is released based on his designs.
Toy-maker Mattel develops a new handheld console, the Intellivision. It has better graphics and more sophisticated controls than Atari 2600. Mattel sells three million units.
The Nintendo Entertainment System (NES) lifts a falling United States video game industry two years after the Nintendo Corporation released it as Famicom in Japan.
Nintendo releases Game Boy. Game boy popularizes handheld gaming, even though it was not the first handheld, with its good game play, ease of use, and long battery life.
A good year for fantasy role-playing games. Shigeru Miyamoto creates Legend of Zelda, SSI wins the video game license for Dungeons and Dragons, and Sierra Leisure Suit Larry creates a different kind of adult role playing.
Legend of Zelda
The Game Industry's Growth
Legend of Zelda: Ocarina of Time sends player to a world full of engaging characters, thought-provoking levels, and the most memorable musical instrument to ever appear in a video game, the ocarina.
Will Wright's simulation game The Sims models real life. Preceding SimCity (1989), The Sims becomes the best-selling computer game ever and the most popular game with female players.
Microsoft enters the video game market with their console Xbox. Xbox Live service launches in November 2002 and allows players to play games online with a broadband connection.
Four years after the xbox, Xbox 360 gains millions of fans with its advanced graphics and seamless online play.
Valve releases Steam, a digital distribution platform that allows players to download, play, and update games, and energizes PC gaming.
Nintendo releases the Nintendo DS, an easy-to-use, handheld console packed with two processors, two screens, multiplayer capabilities, and a stylus for the touchscreen, and maintains dominance in the handheld market.
Microsoft's Xbox 360 brings high-definition graphics to the game market, as well as even better multiplayer competitions on Xbox Live.
Nintendo Wii gets gamers off the couch with motion-sensitive remotes. Not only does it make gaming more active, it also appeals to the millions of people who never liked playing video games.
World of Warcraft becomes the most popular massively multiplayer online (MMO) game with more than 10 million worldwide subscribers.
Millions of people who never considered themselves gamers now play away for hours on platforms such as Facebook and the iPhone impacting the games industry.
Elder Scrolls V: Skyrim showcases the majesty, beauty, and massiveness of modern video games. Players explore a seemingly endless fantasy world.
In 1994 Sony releases PlayStation selling for $299, $100 less than Sega Saturn, and sells 102.5 million units. Nintendo releases the Nintendo 64 in 1996 selling 32.98 million units for $199 each. The Sega Saturn sold only 9.8 million units. When Sony PlayStation 2 debuts in 2000 it becomes the dominant home console and Sega exits the home console business.
MMOs create entire virtual universes for players and redefine how we play, learn, and relate to each other.
Playing the ocarina
Competitors struggled to keep up with technology. Their consoles lacked the hardware for new graphics and needed to keep gamers satisfied. The competing companies' fate would rely on their successful sales after its launch.
Online Gaming (multiplayer)