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/dev/world/2013 - Dual Screen Apps in iOS

Presentation at /dev/world 2013 - http://auc.edu.au/devworld/sessions-2013/
by

Judit Klein

on 14 May 2014

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Transcript of /dev/world/2013 - Dual Screen Apps in iOS

Screens
&
Default behaviour is
mirroring
Windows
UIScreen
Use the secondary display to show
secondary content
but
WHY
is this important?
A
W
E
S
O
M
E
UIScreen
UIWindow
UIWindow
NSArray *screens = [UIScreen screens];

NSUInteger screenCount = [screens count];
if (screenCount > 1) {


}
[0]
UIScreen *secondScreen = [[UIScreen screens] objectAtIndex:1];
[1]
CGRect screenBounds = secondScreen.bounds;
self.secondWindow = [[UIWindow alloc] initWithFrame:screenBounds];
self.secondWindow.screen = secondScreen;
self.secondWindow.hidden = NO;
UIViewController
rootViewController
Associate the window with the screen object, show it, and update it.
Create and configure a window for it.
Check for the presence of an external display.
1.
2.
3.
WWDC talks
Considerations
http://emergingcreatives.wordpress.com/
jklein@aut.ac.nz
+6421 113 6935
http://linkd.in/14kPPpE
@juditk
?
Questions
Externalise content for
engaging, immersive experiences.
The container for an app’s visible content.
Every iOS app has a window.
Window objects have an associated screen object.
Provides a container for the app’s visible content.
Not represented in the storyboard.
A UIScreen object identifies a physical screen connected to the device.
http://bit.ly/devworld2013
What
How
Why
Design mobile content for static spaces.
Secondary display is a one way interaction.
Supported only iPhone and iPod touch with retina, and iPad 2 and newer.
Don't split the user's focus.
Public vs. private content.
708
Nearby Networking with Multipeer Connectivity
307
What’s New in Core Location
406
AirPlay and External Displays
in iOS apps (2011)
YOUR IDEAS
IDEA
IDEA
THOUGHT
IDEA
INSPIRATION
DIRECTION
EXPLORE
RISK
INNOVATE
IDEA
IDEA
IDEA
OUR IDEAS
IDEA
POSSIBILITY?
http://bit.ly/dw13code
Full transcript