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THESIS PRESENTATION

THIS WILL BE USED IN DEFENSE
by

lecor oiramla

on 17 November 2013

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Transcript of THESIS PRESENTATION

GROUP 3
Programming Mobile devices
Very Broad, could pertain to BLACKBERRY, IOS or ANDROID
DESIGN AND METHODOLOGY
SYSTEM DEVELOPMENT LIFE CYCLE : MODIFIED WATERFALL
Sampling Techniques
Convenience Sampling
You've Got the Voice
(Mobile Android Videoke Game)
Mobile Application Development
iOS, BlackBerry, ANDROID
Android
Open-source
Uses Java Development
Supports background processing
Provides a rich user interface library
Supports 2-D and 3-D graphics
Provides an embedded SQLite database
Android Third Party Applications
APK (application package file)
Google Play or the Amazon Appstore
Browse, Download and Update apps
Videoke as much-loved past time in the Philippines
Singing your favorite songs isn't that easy.
Here's You've Got the Voice (Mobile Android Videoke Game)
Conceptual Framework
PROCESS
OUTPUT
INPUT
1. Knowledge Requirements
2. Software Requirements
3. Hardware Requirements
1. Requirements Analysis and Interpretation
2. Android game Specifications
3. Android game Design
4. Development
5. Evaluation
You’ve Got
the Voice
(Mobile Android Videoke Game)
OBJECTIVES
-General Objective
-Specific Objective
SCOPE AND DELIMITATION
SIGNIFICANCE OF THE STUDY
1. Music lovers/ videoke addicts
2. Amateur singers
3. Proponents
4. Future researchers
DEFINITION OF TERMS
Amazing
karaoke
Videoke
King
Does not focus on particular technology
BACKGROUND OF THE STUDY
-GAME
-SINGING
-ANDROID OS
-ECLIPSE
-ANDROID APP DEV'T
-SQLITE
-MUSIC GENRE
-MUSIC
REVIEW OF RELATED LITERATURE AND STUDIES
-VOICE RECOGNITION
-BLUETOOTH
-VIDEOKE/ KARAOKE
-SALE OF SMARTPHONES
-ANIMATED GRAPHICS
Research Method Used
Descriptive Method
Quantitative method
Population
Students of SB QCPU SB campus + 3 IT Professionals
Age ranging from 16 -22
Where:
Total Students : 5,352
I.T Professionals : 3
Margin of Error : 5%

Margin of Error = (0.05) 5, 352
= 267.6

Population = Total Students – Margin of Error
= 5,352 – 267.6
= 5,355 - 267.6
= 5,084.4 + 3
= 5,087.4

Sample Size
Sloven's Formula
Where:
n = sample size
N = population size
e = desired margin of error
5,087.4
1 + (5,087.4)(0.05)2



5,087.4
1 + (5,087.4)(0.0025)

5,087.4
1 + 12.7185

5,087.4
13.7185

= 370.84
Description of the Respondents
-Students from 16 – 22 years old
-Information Technology Professionals
Instrumentation
-Survey Questionnaire
-Research
Data Gathering Procedures
1. Formation of Data Questionnaires and Survey Forms
2. Validation and distribution of data questionnaires and survey forms to the target respondents
3. Data retrieval and Tabulation
4. Data interpretation through Data analysis
5. Evaluation of Data Result
Statistical Treatment of Data
Likert Scale
x = ∑ fx / n ; where: x = weighted mean
WEIGHTED MEAN

4.51 – 5.0
3.51 – 4.5
2.51 – 3.5
1.51 – 2.5
1.0 – 1.5

SCALE

5
4
3
2
1

VERBAL INTERPRETATION

Strongly Agree
Agree
Neutral
Strongly Disagree
Disagree

Full transcript