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Gaming EDUCATION There are many ways that children can use the internet for learning
The BBC website provides many different learning portals for children. These include, the ‘cbeebies’ and ‘Bitesize’ websites. SOCIAL NETWORKING Social networking is a way of connecting people in the virtual world in both a personal and professional context. There are a huge number of public and private online social networks such as Facebook (300 million registered users), MySpace, Twitter and Bebo which are used on a daily basis as a method of communication amongst adults and young people over 13 years old. Gaming in Virtual Worlds Club Penguin
Teen Second Life
Barbie Girls Drawing on research evidence, examine the view that children are now using the virtual world as a substitute for face to face interaction
in what ways do children currently experience and make use of the virtual world outside of school By Laura, Rachel, Kathryn,and Marcy Search engines are used by children outside of school, for homework, as well as their own pleasure
There are a wide variety of search engines. These include : Google, Ask, YouTube, Yahoo, MSN, and so on Children & the Virtual World ‘Hoopla’ is a learning portal for children. Video’s from the site can be reached through YouTube.
Hoopla offers five different programmes. These are:
Noksu (Life lessons for children eg. exercise)
I’m a Dinosaur (Information on Dinosaurs)
WHY? (How and Why questions)
Gazoon (Lessons on animal behaviour)
Hippothesis (eg. Metamorphasis… how things work/happen) These videos offer children answers to question, and help them to understand how things work. For instance, it demonstrates how children can pretend they are a caterpillar changing into a butterfly, in order to help children understand how this process works… The videos are an effective way to
answer children’s questions outside of school. The Cbeebies website is mainly aimed at children under 6 years of age. It offers games, songs, colouring, story time, watch, and radio
The website integrates well known children’s programmes such as ‘Tinga Tinga Tales’ with games, in order to stimulate learning in the most effective way. As well as games, the Cbeebies site provides videos in order to help children learn. BITESIZE The BBC Bitesize site is aimed at children from KS1 up to GCSE level. The KS1 section is split into Literacy, Maths and Science
The site allows for children at KS1 level to further their understanding. If children have struggled to understand a subject they have been learning in school, the Bitesize website means they can use different methods of learning to retain information. CBEEBIES CLUB PENGUIN First appearance was in October 2005 with approximately 25,000 users
By 2007, there were more than 12 million registered accounts and the world was subsequently acquired by Disney Inc. for $350 million.
Club Penguin is currently reported to have 28 million registered accounts. VYGOTSKY'S THEORY Voygotsky specified cultural tools such as the abacus are essential for children’s learning BENEFITS Active and Reflective Learning
Transfer of Knowledge
Learning Through Practice
Learning Through Achievement
No Real World Consequenses IMPLICATIONS Negative Influences
Less time on Valuable Activities FACE TO FACE INTERACTION emotional, social and cognitive growth Do these statistics shock you? Statistics YouTube is a well known search engine for uploading and watching videos. It is not uncommon for children to use this site due to its simplicity. KIDREX As well as these, the internet also offers child friendly search engines, such as KidRex Safety video of social networking through games Any further questions or comments? Thank you for listening. Face to face interaction is no longer needed for discussing homework or meeting up to complete group work.
Children are able to stay in their homes and use different internet sources to discuss and exchange ideas for example social networks and email accounts. Time displacement hypothesis –
Children spending large amounts of time using media substitutes children book reading, taking part in physical activities and interacting face to face with others around them.
(Subrahmanyam 2009) There are benefits of children spending time in virtual worlds, such as chances to read and understand text, problem solving and learning about technology.
However informal language styles used can become a habit and be used when writing in the classroom effecting children's spelling.
‘A recent year-long study conducted by the Department of Education (DOE) found no gains on reading and math scores following the use of reading and mathematics software in the classroom.’ (Subrahmanyam 2009) Social networking- Benefits of children and adolescents using social media 1. Enhanced Learning Opportunities
2. Socialisation and Communication:
Opportunities for community engagement through raising money for charity and volunteering for local events.
Enhancement of individual and collective creativity through development and sharing of artistic endeavours
Growth if ideas from the creation of blogs, videos and gaming
3. Worldwide connectivity, commonality of interest, real time information sharing, free advertising and incerease news cycle speed
7. Abbreviations Poor grammar and “Net speaking”
8. Time waster
9. The anonymity of the internet
10. Corporate invasion of Privacy Social networking- Risks of youth using social networking 1. Cyber-bullying and Online Harassment
3. Facebook depression
4. Privacy concern and digital footprint
5. Influence on advertisement on buying
6. Decrease of face-to-face socialisation