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The Impact of Technology

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Trina Bozeman

on 28 September 2017

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Transcript of The Impact of Technology

The Impact of Technology
on Adolescent Brains

The Developing
and the

What does this mean ?
Teenagers lack many of the nerve connections that tie the frontal lobe to the rest of the brain.
Though this biologically serves the need to become more independent and move away from dependency of the family unit, it also results in lower functioning in the following areas:

attentional control
inhibitory control impulse control
increased risk-taking behaviors
increased risk of addiction behaviors
working memory
cognitive flexibility
problem solving
empathy response impulse control

Gaming and
Tablet Apps
What is actually
happening in the
brain when we
multitask, is a
switching back
and forth
between tasks.
Multitasking leads to
reduction in
accuracy and
attention to task

100%- 38% = 62
Risks of self degradation
People are more likely to say things
or send things through text messaging than they would in a face to face interaction
This leads to high risk behaviors that could result to criminal charges or social stress or increase mental health triggers
Decrease in the meaningfulness of relationships

Average youth have 800 plus social contacts with at least 100 they interact with
youth report preference for texting over face to face interaction by 51%
Though they are less personal youth report a correlation to these interactions with self worth
Gaming triggers a dopamine increase that is similar to other addictive behaviors including drug or alcohol use or sexual addiction
Violent games result in a change in the brain structure that leads to decreased behavioral control

Gaming works on an intermittent reinforcement strategy that increases engagement in the game but also triggers addictive behavior in the brain
For example trying to level up or complete a mission or capture something rarely occurring in the game
Online Gaming
Online gaming creates a
virtual community that leads to a decrease in real life interaction
Online gaming increases the probability of late night play leading to sleep deprivation (which we will address in a moment)
This is due to coordination of times to play with players/teammates in other time zones.

Player locations can be identified and incidents of real life violence have been documented from online play.
Not all gaming or technology is negative; there is documented evidence that strategic games involving
spacial relations as well as educational games can decrease response time and increase attention to task.

Technology is often used to stimulate underdeveloped or damaged functioning in the brain
Use of educational technology
Exposure to more up to date cutting edge data
The ability to dialog with other cultures ideas or world view
learning multiple ways to solve problems
More educational resources than would be affordable in printed text

As previously discussed students often multitask when given technology resulting in low attainment

Loss of skills such as reference skills
(looking things up in an atlas, dictionary or encyclopedia)

Decreased use of motor skills which decreases brain development in this area and over development of other brain functions.

Excessive dopamine production can lead to decreased function later in life leading to depression
Sleep and Technology
How Technology Impacts Sleep
Blue light exposure leads to difficulty falling asleep

Engagement in the activity makes the child not recognize they are tired
The Negative Impact of Sleep Deprivation
Decreased Math performance
Due to decreased cortical function

Irregular Heartbeat

Irritability or Low Mood

Poor impulse control

Decreased brain activity / shrinkage

Hallucinations and possible psychotic breaks

What We Can Do
Other risks
Like with other forms of social media incidents of bullying with online game play are more highly correlative than face to face interactions
leading to depression and anxiety
Sending and Receiving Pornography
Increased risk of sexual addiction
Increased risk for underage sexual behavior
Increased risk of abduction, rape or molestation
Decreased relationship satisfaction
Higher exposure to drug culture knowledge and obtainment
and use

Adolescent mistakes are made public leading to feelings of humiliation
Recent studies have indicated an increased risk of psychosis correlating first person virtual reality play.

Also note that sleep deprivation as seen in late night gaming increases this risk

Monitor blue screen and technology time
Professionals recommend 1 hour or less per day of gaming or screen time

Insure your child is getting at least 8 hours of sleep AND recognize many teens need more.
Use parental monitoring apps to regulate your child's online activity
Encourage appropriately supervised face to face social interaction
Be a good example
put down your technology and engage with your child
Full transcript