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Game Design for new platforms (mobile, VR, AR)

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by

Luis López

on 4 June 2017

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Transcript of Game Design for new platforms (mobile, VR, AR)

Mobile
Tactile
GPS
ONLINE
ORIENTATION
TAP / PRESS
DRAG & DROP
TILT
DRAW
PINCH
2 SIDES
1
2
Beat'em up
Shoot'em up
Fight
Maze (Pac-man)
Platform
FPS
Action-adventure
Racing
Tap fight
Light gun
Action-adventure in turns
(Tomb Raider Go)
Action-adventure in 3rd person 1-click
(Diablo, MOBA)
Adventure
Conversational
Escape room
Interactive movie (Heavy rain)
Visual novel
Graphic adventure
Hidden objects
Racing auto-drivent
Managementq
Strategic 4x
Tower defence
Music
Runners
Brain training
Geocatching
Virtual pets
GEMS
https://play.google.com/store/search?q=ketchapp&c=apps
VR
Challenges
Nausea
Space limitation
Mismatching real world vs virtual
Latency
TIPS
HELP ORIENTATION
Reticle
Compass
Immersion
Presence
Comfort
Control movement
Limit space
Controller (slow)
Gestural control
Close area + teleports
Consider look freedom
DON'T SEIZE
CAMERA
CONTROL
PINCER CONTROL
UIX
Click
Staring at
DEPTH
Avoid strabismus
Short time
experiences
KEEP PRESENCE
BIP (break in presence)
Virtual world to real as
brain expects
Keep scale
Audio
Previous 5.1 doesn't work
MULTI-TOUCH

Camera
Design
State of the art
VR
Common
HDM
Head tracking
Stereoscopic rendering
Optional
Position tracking
OCULUS
Playstation VR

Kick starter, 2012, https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game,

Palmer Luckey + John Carmack

Agosto 2012,
DK1
.
Junio 2013, hd prototype.
Enero 2014, Crystal Cove, perimera vez que aparece el positional tracking.
DK2
, julio 2014, trazado de posicionamiento.
Septiembre 2014, Crescent bay prototype, audio integrado.
Marzo 2015, Mark Zuckerberg compra oculus, 2 billones $
Mayo 2015, versión comercial, 6 grados de libertad.

589€
Posicionamiento 360 con Play Camera del casco. Tracking del mando.
PlayStation Move.
Traking del mando Dualshock 4 con la barra luminosa.

395€
Gear VR
Samsung + Oculus

Para smartphone Galaxy. Compatible tanto con USB tipo C como Micro USB.

Botones de control, más touchpad para controlar las gafas.

49€

Google Cardboad
Desde 5$.

Control magnético

Standard público de Google para fabricantes.
https://support.google.com/cardboard/manufacturers/answer/6324808?hl=en


Vive
HTC y Valve

Seguimiento de posicionamiento con 2 sensores; espacio entre 1,5m X 1,5m a 3m x 3m

Chaperone guidance system, zona de seguridad.

Multi-function trackpad and haptic feedback.
2 controladores (24 sensroes)
Vive tracker, para posicionar obetos reales en el mundo virtual.

899€
PRODUCTS
Stroy telling
Therapy
Serious games
Mockups
Architecture
Mode
Turism
Psichological
Phisical
Simulation
Consciousness-raising
3D Design & Modeling
Marketing
FUTURE?
Peripherals
Adults
Mapping
Face modeling
Ready player one?
Holographics
VR and 360º
Exoskeleton
Theater
AR helpers and productivity
http://www.nytimes.com/marketing/nytvr/#the_displaced
Education
PRO
DISTORSION
CHROMATIC ABERRATION
barrel distortion
pincushion distortion
mustache distortion
Optics
FOV
LENS
TYPE OF LENS
FRESNEL LENS
(convex)
(concave)
Audio
How?
Waves
Interaural time differences.
Interaural level differences
Spectral filtering
Direct sound
Early reflection
Late reverb
Occlusion
Air
Technics
Headpohones
Earbuds
Intraural
Circumaural
Supra-aural
Binaural
https://www.theverge.com/2015/2/12/8021733/3d-audio-3dio-binaural-immersive-vr-sound-times-square-new-york
Channels
Mono
Stereo
Suround (X.1)
3D
Object-based systems
VBAP (Virtual Sound Source Positioning)
Wavefield Synthesis
Ambisonics (Higher Order Ambisonics - HOA")
TIPS
Animate sound
Repeat sound
Complex sound
Don't break presence
Image processing
Coding info
Binary
UTF
Charset
Coding
Hexadecimal
Range
Positive
Negative
Two's complement
ASCII
UNICODE
UTF
+100.000 characters
UTF-8
Clasificación imágenes
Detección objetos
OCR
Image coding
Barcode
http://www.monografias.com/trabajos42/codigo-de-barras/codigo-de-barras.shtml
3211 -> 0
2221 -> 1
2122 -> 2
1411 -> 3
1132 -> 4
1231 -> 5
1114 -> 6
1312 -> 7
1213 -> 8
3112 -> 9
QR
3D
SUR
derecha
izquierda
Transformaciones
lineales
Traslación
Escala
Respecto punto:
Giro
Paralelos a
ejes
Cualquier
eje
Visor
SRV
Proyecciones
Full transcript