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Evolution of videogames
Transcript of Evolution of videogames
CPU 16 bits
Few videogames - difficulty of programation Atari Jaguar Sega Saturn 1994
Two processors of 32 bits
Appear as a competence of Play Station & Nintendo 64 Nintendo 64 Play Station 1994/1995
Extensive catalog of videogames
Sold 102.5 million of consoles Game Boy 1989/1990
Sold 87.6 million of Game Boy
Sold 31 million of Game Boy Color 1984
Invented by Alekséi Pázhitnov
Nintendo bought the license and commercialized the game in the US --> Game Boy
In 1996 Pázhitnov recovers the copyrights Tetris Atari VCS 1977
First console with interchangeable cartridges
Sold 42 Millions of consoles
"Atari" became synonymous of videogames 2007
Games are the most downloaded apps in the AppStore iPhone Nintendo DS 2004
Nintendo DS means "Dual Screen"
The best-selling console in history (141.4 million of consoles) PSP Evolution
Videogames Erick Cristian Pablo Miguel P. EARLY Simulates a game of tennis or ping pong on an oscilloscope
This game shows a simplified tennis court from the side instead of a top-down perspective.
Created by American physicist William Higinbotham.
Predecessor of Pong Tennis for Two Spacewar! The world’s first interactive game
Created at MIT 1961.
MainFrame to play.
Limited “armor and fuel” for each player. Pong! First video arcade game.
Black and white monitor
Created at 1971 for ATARI
Simulation of Ping-Pong ATARI Magnavox-Odyssey First Videogame Console
•Created at 1972 for Magnavox
•Just to play Pong in home Game Console
32 / 64 bits 1996
CPU 64 bits
The cartridges became in disadvantage compared with the CDs
Sold 35 million consoles
62 millions of consoles sold Portables Game Console
8 / 16 bits NES (Nintendo Entertainment System) •Created at 1984 for Nintendo
•First console released in America, Europe and Asia.
•Uses cartridges. •Produced for SEGA in 1985
•Non competitor for Nintendo’s systems Sega Master System •Produced for SEGA 1988 Sega Megadrive / Sega Genesis •Nintendo’s Second console
•Most successful console on 16bits era SNES (Super Nintendo Entertainment System) 2000 s Young men everywhere ignore their girlfriends. 2000 2001 2004 Massively multiplayer online role-playing game.
With 11.5 million players, WOW is said to be the leading cause of lack of friends IRL (in real life). 2006 Wii leads the video game industry with sales of 71 million total units. Among the most popular paid apps for 2008: Koi Pond, Pocket Guitar and iBeer Yeah, there really is an app for everything. 2008 2009 U.S. retail sales of video games reach $19.7 billion in revenue, with $10.5 billion from software and $9.2 billion from hardware. The Nintendo Wii sells 3.8 million units in December 2010 Mobile ushers in a new way of gaming life
Gartner predicts worldwide mobile gaming end-user revenue will surpass $5.6 billion this year and reach nearly $11.4 billion by 2014. The social experience has been an important aspect of videogames.
Starcraft II the best selling PC game of the year. Microsoft launches Kinect
Whether you’re a gamer or not, anyone can play and have a blast. And with advanced parental controls and movies for the family, Kinect promises a gaming experience that’s safe, secure and fun for everyone. The Future? Is Facebook the Next Big Game Console? Modern video game software implements very immersive, simulated worlds. In many of these games human-controlled players interact with each other as well as with artificially-intelligent players called “bots”. These games therefore represent highly-realistic, multi-agent environments. • Juergen, M. (2010, November). A brief history of play. EBSCO, 38(11), 30-36. Retrieved January 29, 2011, from Tecnológico de Monterrey Digital Library, http://rpitesm.itesm.mx/ebsco-web/ehost/pdfviewer/pdfviewer?hid=15&sid=05402067-ba4d-43f4-b581-e06fa0d2461d%40sessionmgr12&vid=2
• Hill, J. (2008, October). Game on. ProQuest, 78(9), 27-29. Retrieved January 29, 2011, from Tecnológico de Monterrey Digital Library, http://0-proquest.umi.com.millenium.itesm.mx/pqdweb?index=0&sid=2&srchmode=1&vinst=PROD&fmt=6&startpage=-1&clientid=23693&vname=PQD&did=1595725941&scaling=FULL&pmid=22676&ts=1296328225&vtype=PQD&fileinfoindex=%2Fshare3%2Fpqimage%2Fpqirs102v%2F201101291410%2F24054%2F19674%2Fout.pdf&rqt=309&source=%24source&TS=1296336445&clientId=23693
• Lowood, H. (2010, December 27). Videogaming's online explosion. EBSCO, 162(10), 15-18. Retrieved January 29, 2011, from Tecnológico de Monterrey Digital Library, http://rpitesm.itesm.mx/ebsco-web/ehost/detail?hid=15&sid=b032b029-a1ff-4d47-924d-039697eb4440%40sessionmgr12&vid=4&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=buh&AN=56513377
• Hicks, J. R., & Driscoll, J. A. (2007, December 31). Is Facebook the Next Big Game Console? EBSCO, 151(1), 79. Retrieved January 29, 2011, from Tecnológico de Monterrey Digital Library, http://rpitesm.itesm.mx/ebsco-web/ehost/detail?hid=15&sid=1fa9da6c-a794-44d4-aef3-1e8ad9557505%40sessionmgr12&vid=4&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=buh&AN=28018205
• Henry, L. (2009, September). Videogames in Computer Space: The Complex History of Pong. IEEEXplore, 31(3), 5. Retrieved January 29, 2011, from Tecnológico de Monterrey Digital Library, http://0-ieeexplore.ieee.org.millenium.itesm.mx/stamp/stamp.jsp?tp=&arnumber=5223982
• Hicks, J. R., & Driscoll, J. A. (2005). Evolution of artificial agents in a realistic virtual environment. ACM Digital Library, 2. Retrieved January 29, 2011, from Tecnologico de Monterrey Digital Library, http://0-delivery.acm.org.millenium.itesm.mx/10.1145/1170000/1167340/p365-hicks.pdf?key1=1167340&key2=2579336921&coll=DL&dl=ACM&CFID=7923206&CFTOKEN=49283430
• Chiang, O. (2010, December 20). The Xbox Moves In. EBSCO, 186(11), 34-35. Retrieved January 29, 2011, from Tecnológico de Monterrey Digital Library, http://rpitesm.itesm.mx/ebsco-web/ehost/detail?hid=15&sid=63c3ef16-4fc3-4c3f-bdd9-6920e35d57d7%40sessionmgr10&vid=4&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=buh&AN=55688133
• La evolución de los videojuegos. (2011, January 18). In FayerWayer. Retrieved January 29, 2011, from http://www.fayerwayer.com/2011/01/video-la-evolucion-de-los-videojuegos/
• Introducing Kinect for Xbox 360. (2011). In Microsoft. Retrieved January 29, 2011, from http://www.xbox.com/en-US/Kinect/Home
• The First Video Game?. (n.d.). In Brookhaven History. Retrieved January 31, 2011, from http://www.bnl.gov/bnlweb/history/higinbotham.asp
• Winter, D. (2010, ). Welcome to Pong Story. In Pong-Story. Retrieved January 31, 2011, from http://www.pong-story.com/intro.htm
• Escribano, F. (n.d.). List of video games consoles. In Wikipedia. Retrieved January 31, 2011, from http://upload.wikimedia.org/wikipedia/commons/2/28/VideoGamesSystemHistoryMural.jpg Bibliography