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Virtual Reality

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Keri McCaffrey

on 9 November 2015

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Transcript of Virtual Reality

Virtual Reality
Kassondra Torraville
Keri McCaffrey
Meaghan Steeves
Nora McGruer
Virtual reality is a technology which encompasses one of your senses (usually vision) completely to fool your brain into believing you are submersed in a virtual environment.
Key Stakeholders
Pros and Cons
- Being able to virtually tour places from your home
- Risk-free learning

- Causes temporary motion sickness
- Long-term health effects unknown (mental and physical)
Information Management
Hype Curve - Slope of Enlightenment
Autism and Simulators: A Case Study
-A brief history of virtual reality and ASD therapy
New avenue for learning
Surgery simulators will be of immense value to medical field
Simulators for flying and driving provide risk-free learning environment
Eventual installation in libraries means unprecedented access to learning tools (particularily for those with disbilities)
- Repeatable and controlled environment
for learning
- Reduction of competing sensory stimuli
- Automated environmental adaptation
to autonomic nervous system responses

Benefits of Virtual
Reality therapy
Social Interaction Simulation

Job Interview Simulations
Career Training
Jeff Morris
Autistic self advocacy network. (2015). Retrieved from http://autisticadvocacy.org/

Bellani, M., Fornasari, L., Chittaro, L., & Brambilla, P. (2011). Virtual reality in autism: State of the art. Epidemiology and Psychiatric Sciences, 20(3), 235.

Lahiri, U., Bekele, E., Dohrmann, E., Warren, Z., & Sarkar, N. (2015). A physiologically informed virtual reality based social communication system for individuals with autism. Journal of Autism and Developmental Disorders, 45(4), 919-931. doi:10.1007/s10803-014-2240-5

Lin, M. C., & Otaduy, M. A. (2008). Haptic rendering : Foundations, algorithms, and applications. Wellesley, Mass.: Wellesley, Mass. : A.K. Peters.

Mihelj, M., & Mihelj, M. (2013). In Novak D., Begus S. (Eds.), Virtual reality technology and applications Dordrecht : Springer.

Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented reality: A class of displays on the reality-virtuality continuum. Paper presented at the Photonics for Industrial Applications, 282-292.

Parsons, S., & Cobb, S. (2011). State-of-the-art of virtual reality technologies for children on the autism spectrum. European Journal of Special Needs Education, 26(3), 355-366. doi:10.1080/08856257.2011.593831

Ruddle, R., Volkova, E., Mohler, B., & Bülthoff, H. (2011). The effect of landmark and body- based sensory information on route knowledge. Memory & Cognition, 39(4), 686-699. doi:10.3758/s13421-010-0054-z

Smith, M., Fleming, M., Wright, M., Losh, M., Humm, L., Olsen, D., & Bell, M. (2015). Brief report: Vocational outcomes for young adults with autism spectrum disorders at six months after virtual reality job interview training. Journal of Autism and Developmental Disorders, 45(10), 3364-3369. doi:10.1007/s10803-015-2470-1

Strickland, D., Marcus, L., Mesibov, G., & Hogan, K. (1996). Brief report: Two case studies using virtual reality as a learning tool for autistic children. Journal of Autism and Developmental Disorders, 26(6), 651-659. doi:10.1007/BF02172354

Wexelblat, A. (1993). Virtual reality : Applications and explorations. Boston: Boston : Academic Press Professional.


-Career Training
-Crisis Training and Disability
Crisis Training and Disability
Virtual Reality
Full transcript