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Virtual Reality

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Keri McCaffrey

on 9 November 2015

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Transcript of Virtual Reality

Virtual Reality
Kassondra Torraville
Keri McCaffrey
Meaghan Steeves
Nora McGruer
Definition
Virtual reality is a technology which encompasses one of your senses (usually vision) completely to fool your brain into believing you are submersed in a virtual environment.
Key Stakeholders
Pros and Cons
Pros
- Being able to virtually tour places from your home
- Risk-free learning

Cons
- Causes temporary motion sickness
- Long-term health effects unknown (mental and physical)
Information Management
Impact
Hype Curve - Slope of Enlightenment
http://na1.www.gartner.com/imagesrv/newsroom/images/HC_ET_2014.jpg;wadf79d1c8397a49a2.
Autism and Simulators: A Case Study
-A brief history of virtual reality and ASD therapy
Bibliography
New avenue for learning
Surgery simulators will be of immense value to medical field
Simulators for flying and driving provide risk-free learning environment
Eventual installation in libraries means unprecedented access to learning tools (particularily for those with disbilities)
- Repeatable and controlled environment
for learning
- Reduction of competing sensory stimuli
- Automated environmental adaptation
to autonomic nervous system responses

Benefits of Virtual
Reality therapy
Social Interaction Simulation

Job Interview Simulations
Gaming
http://static.ddmcdn.com/gif/virtual-reality-enters-new-dimension-gun-670.jpg.
http://static4.gamespot.com/uploads/original/123/1239113/2882148-oculus-rift-5.jpg.
.http://www.wired.com/wp-content/uploads/2015/06/Oculus-Touch-3-1024x576.jpg
https://i.ytimg.com/vi/vVoN_Yz2LRg/maxresdefault.jpg.
Career Training
http://www.wired.com/images_blogs/wiredscience/2009/08/drwietimg_4481.jpg.
Jeff Morris
http://www.diamond-air.at/training-platform.html
http://o.aolcdn.com/hss/storage/midas/be28e03cb1c6cbe3263d35c6edec1968/200229279/107697581-physiotherapist-teresa-arocena-exercises-a-patient-with.jpg.
https://www.polleverywhere.com/free_text_polls/TB6JEzTQ0MIQdAm
Autistic self advocacy network. (2015). Retrieved from http://autisticadvocacy.org/

Bellani, M., Fornasari, L., Chittaro, L., & Brambilla, P. (2011). Virtual reality in autism: State of the art. Epidemiology and Psychiatric Sciences, 20(3), 235.

Lahiri, U., Bekele, E., Dohrmann, E., Warren, Z., & Sarkar, N. (2015). A physiologically informed virtual reality based social communication system for individuals with autism. Journal of Autism and Developmental Disorders, 45(4), 919-931. doi:10.1007/s10803-014-2240-5

Lin, M. C., & Otaduy, M. A. (2008). Haptic rendering : Foundations, algorithms, and applications. Wellesley, Mass.: Wellesley, Mass. : A.K. Peters.

Mihelj, M., & Mihelj, M. (2013). In Novak D., Begus S. (Eds.), Virtual reality technology and applications Dordrecht : Springer.

Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented reality: A class of displays on the reality-virtuality continuum. Paper presented at the Photonics for Industrial Applications, 282-292.


Parsons, S., & Cobb, S. (2011). State-of-the-art of virtual reality technologies for children on the autism spectrum. European Journal of Special Needs Education, 26(3), 355-366. doi:10.1080/08856257.2011.593831

Ruddle, R., Volkova, E., Mohler, B., & Bülthoff, H. (2011). The effect of landmark and body- based sensory information on route knowledge. Memory & Cognition, 39(4), 686-699. doi:10.3758/s13421-010-0054-z

Smith, M., Fleming, M., Wright, M., Losh, M., Humm, L., Olsen, D., & Bell, M. (2015). Brief report: Vocational outcomes for young adults with autism spectrum disorders at six months after virtual reality job interview training. Journal of Autism and Developmental Disorders, 45(10), 3364-3369. doi:10.1007/s10803-015-2470-1

Strickland, D., Marcus, L., Mesibov, G., & Hogan, K. (1996). Brief report: Two case studies using virtual reality as a learning tool for autistic children. Journal of Autism and Developmental Disorders, 26(6), 651-659. doi:10.1007/BF02172354

Wexelblat, A. (1993). Virtual reality : Applications and explorations. Boston: Boston : Academic Press Professional.

http://www.techradar.com/us/news/wearables/everything-you-need-to-know-about-sony-playstation-vr-1306672

http://www.pcadvisor.co.uk/buying-advice/gadget/oculus-rift-release-date-specs-features-hands-on-connect-keynote-3522990/
-Gaming
-Career Training
-Crisis Training and Disability
Crisis Training and Disability
Virtual Reality
Full transcript