Loading presentation...

Present Remotely

Send the link below via email or IM

Copy

Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.

DeleteCancel

Make your likes visible on Facebook?

Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.

No, thanks

Augmented Reality

No description
by

Liliana Lupescu

on 7 November 2012

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Augmented Reality

Please download
AR Media Player! Live Demonstration Augmented Reality Team:

Liliana Lupescu
Mattias Saks
Martin Raamat CONTENT

Timeline
Definition
Examples
Why Augmented Reality? 1897 1968 1990 1993 1997 1998 in to the future George Malcom Stratton referred to
„upside down“ glasses – goggles Ivan Sutherland designed a head-mounted display (HMD) see computer-generated images mixed with real objects T. Caudell and D. Mitzell to design a HMD for Boeing
1992 conference paper on „Augmented Reality“ US army AR Super Cockpit project









Inspirations from Star Wars Darth
Vader helmet Dr. Ronald Azuma published
„A Survey of Augmented Reality“ First International Workshop on Augmented Reality sponsored by IEEE Augmented reality was the Horizon Report’s Advisory Board’s highest-rated topic for 2011, which is a testament to its increasing importance within higher education. (Horizon Report 2011) Definitions and Terminology “augmented reality,” ... advanced human–computer interface technology that attempts to blend or fuse computer-generated information with our sensations of the natural world.

FUNDAMENTALS OF WEARABLE COMPUTERS AND AUGMENTED REALITY
Edited by: Woodrow Barfield Virginia Polytechnic Institute,Thomas Caudell University of New Mexico – Lawrence Erlbaum Associates, Publisher Mahwah, New Jersey London 2001 “a wearable computer” versus “augmented reality” is twofold: (1) augmented reality is primarily a technology used to augment our senses and (2) wearable computers are far more mobile than augmented reality systems. With augmented reality, the range of mobility is dependent on the length of the cable connecting the wearable computer system to the computing platform. (Caudell, 2001) consists of all types of mediality in mixed environments. the system merges the real world and virtual worlds to produce a new environment where physical and digital objects co-exist and interact. Here means the physical environment, in this context often the visible environment, as seen directly or through a video display. virtuality Augmented reality (AR) is a field of computer science research that combines real world and digital data. Theory and applications of marker-based augmented reality, Sanni Siltanen, Sanni Siltanen. Espoo 2012. VTT Science 3. 198 p. + app. 43 p. Paul Milgram
Ronald T. Azuma
Steve Mann Project Glass is a research and development program by Google to develop an augmented reality head-mounted display Glasses would display information in smartphone-like format hands-free and could interact with the Internet via natural language voice commands. mobile augmented-reality system Reality System for Baseball Games AR is working to touch all senses Enhances wearable computers with better interfaces
Enables ubiquitous computing – available everywhere at the same time
Fun related possibilities R E L E V A N C E augmented reality contact lens R E L E V A N C E
Full transcript