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SPRINT (Success Presentation Reflecting Innovative New Techn

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Brianna O'Sullivan

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Transcript of SPRINT (Success Presentation Reflecting Innovative New Techn

SPRINT (Success Presentation Reflecting Innovative New Technologies)
Digital resources
E-portfolio, E-textbooks, Kindles, iPads, Class Dojo
Assistive technologies
C-print, Web-assisted sites, BrailleNote, The Leveraged Freedom Chair, Highlighting Tape
IEP Technologies
Pencil grip, calculators, Flashcards Deluxe, portable keyboards, FM systems
Additional Digital Resource: iPads
iPads allow teachers to download apps to help with learning, but it is recommended that "the student also needs be at the forefront when it comes to choosing apps" (Newton & Dell, 2011)
Many apps are available at a "low cost or free-of charge" (Newton & Dell, 2011)
Some apps may provide "glitzy graphics, sounds, animations, and/or videos" to engage scholars (Newton & Dell, 2011)
Watch how one teacher used iPads in his classroom:
Digital resources: E-textbooks
Benefits of using e-textbooks over traditional textbooks include that they "cost significantly less than traditional textbooks, are relatively vandal-proof, and many can be regularly updated online" (Rapp, 2008)
"E-textbooks can incorporate video, online connectivity, and other features that can’t exist on the printed page" (Rapp, 2008)
Some e-textbook devices include: the Kindle by Amazon.com, the Sony Reader, and the Hanlin eReader (Miners, 2009)
Assistive Technology: C-Print
C-Print is a speech-to-text support service which "allows real time display of information on a computer screen or TV monitor" (Lee and Templeton, 2008. p.215)
C-Print is "being used to provide communication access to individuals who are deaf or hard of hearing in many programs around the country" (Rochester Institute for Technology)
"C-Print captioning can be viewed on a variety of devices" (Rochester Institute for Technology)
Additional Assistive Technology: The Leveraged Freedom Chair
The Leveraged Freedom Chair is a mobilized wheelchair that is being designed by the Massachusetts Institute of Technology (MIT) (Dove, 2012)
This mobilized wheelchair "handles easily on rough, unpaved roads by using hand levers to allow for adjustable speeds" (Dove, 2012)
In addition, it is compact, does not have complicated parts, and is cost efficient (Dove, 2012)
Brianna O'Sullivan
EDSE 650, Summer 2015

Domain 1: Planning and Preparation
Assistive Technology: Web-Assisted Sites
"Effective web-assisted sites using speech feedback provided simultaneously with the typed word, and immediate correction, allow students to work independently with guided help" (Simmons & Carpenter, 2010, p.10)
Spellingcity.com is an example of a web-assisted site that "has over 42,000 spelling words and 10 spelling games" (Simmons & Carpenter, 2010, p.10)
TeachMe
, a component of the web-assisted site, spells and displays the word in ways that stimulate memory for visual and verbal learners (Simmons & Carpenter, 2010, p.10)
Assistive Technology: The BrailleNote
The BrailleNote is an example of a "Braille note-taking devices that enable visually impaired students to participate more fully" (Steele-Carlin, 2011)
"The BrailleNote has the functionality of a computer but instead of a visual screen as a display, it has a refreshable braille display and voice output" (Nagel, 2011)
The BrilleNote is small and compact, which makes it easy for scholars to access and carry (Nagel, 2011)
Digital Resoures: E-portfolio
"An e-portfolio is a collection of work developed across varied contexts over time and displayed on the World Wide Web. The e-portfolio allows students and faculty to evidence their knowledge of course content and topics while simultaneously demonstrating their technology skills" (Herskowitz & Mahat, n.d., p.3)
An e-portfolio can be set up for free using a new google account (Herskowitz et al., n.d., p.9)
After you have created a new google account, you click on "create sites," and choose a blank template (Herskowitz et al., n.d., p.9)
It is also important that you click on the
More actions
button and click on the
Share this site
, so that the public can view it (Herskowitz et al., n.d., p.9)
Here is my e-portfolio: https://sites.google.com/a/student.touro.edu/ms-o-sullivan/
For further help in setting up your e-portfolio view this video:
References
Acedo, M. (2013, December 16). 25 Teaching Tools To Organize, Innovate, & Manage Your Classroom. Retrieved July 20, 2015 from http://www.teachthought.com/technology/25-teaching-tools-to-organize-innovate-manage-your-classroom/
Activity Book- Play and Learn: Being Online. (n.d.). Retrieved from http://www.saferinternet.org/web/guest/activity-book
Avisplinfo. (2011, January 3). SMART Boards, Document Cameras in Action at Reeths-Puffer Schools. Retrieved from www.youtube.com/watch?v=vrbrqyvr9s8
Busy Teacher (2013). How to: Teaching with Videos and Media. http://busyteacher.org/7827-how-to-teach-with-videos-and-media.html
Crouch, E. (2013, January 31). iPads in the Classroom. Retrieved from www.youtube.com/watch?v=lzSNdxsfk0Q
Donegan, R. (2012). Bullying and cyberbullying: History, statistics, law, prevention and analysis. The Elon Journal of Undergraduate Research in Communications. 3(1), 33 - 43. https://www.elon.edu/docs/e-web/academics/communications/research/vol3no1/04DoneganEJSpring12.pdf
Dove, M. (2012). Advancements in assistive technology and AT laws for the disabled. Delta Kappa Gamma Bulletin,78(4), 23-29.
Dyal, A. Carpenter, L. B. V. and Wright, J. (2009). Assistive technology: What every school leader should know. Education. 129(3), 556 - 560.
Dunn, J. (2011). The teacher's guide to using YouTube in the classroom. http://edudemic.com/youtube-in-classroom/
Education World: Connecting educators to what works. (n.d.). Retrieved July 22, 2015 from http://www.educationworld.com/
Hearing Assistive Technology (HATS) for Children. (n.d.). Retrieved July 20, 2015 from http://www.asha.org/public/hearing/Hearing-Assistive-Technology-for-Children/
Herskowitz & Mahat, n.d., E-Portfolio project: Step-by-step, pp 1-17.
Game creation tools. Games in Education. http://gamesined.wikispaces.com/Game+Creation+Tools
Interactive Whiteboard Games. (n.d.). Retrieved July 11, 2015 from http://pbskids.org/whiteboard/
Kenney, P.G. 100+ free Internet resources for real teachers in real classrooms https://sites.google.com/site/meetthegeeksii/Home
KS2 Maths Games and Resources. (n.d.). Retrieved July 11, 2015 from http://mathsframe.co.uk/
Klopfer, E., Osterweil, S., Groff, J. & Haas, J. (2009). Using the technology of today, in the classroom today. The instructional power of digital games, social networking simulations and how teachers can leverage them. An education arcade.http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf
Lee, H., Templeton, R. (2008). Ensuring equal access to technology: Providing assistive technology for students with disabilities. Theory into Practice, 47, 212-219
Marino, M.T., Marino, E. C., Shaw, S. F. (2006). Making informed assistive technology decisions for students with high incidence disabilities. Teaching Exceptional Children, 38(6), 18 - 25.
Mateer, G.D., Ghent, L.S., Porter, T., Purdom, R. Pedagogy in Action (2013). Using media to enhance teaching and learning.http://serc.carleton.edu/sp/library/media/index.html
Miners, Z. (2009). A Kindle for Every Student reform group wants to puts an E-textbook in every student’s hand. Not everyone is thrilled. http://www.usnews.com/education/articles/2009/08/25/a-kindle-for-every-student
MySecureCyberspace.(2011, December 22). Carnegie Cadets: The MySecureCyberspace Game Demo. Retrieved from www.youtube.com/watch?v=Hk4nJZ0u08U
IEP Technologies: Pencil grip
A light tech device that is non-electronic and inexpensive (Dyal, Carpenter, Wright, 2009, p.558)
Used to help scholars who have poor fine motor skills and have trouble writing (Dyal et al., 2009, p.558)
Reminds scholar how to hold his/her pencil (Dyal et al., 2009, p.558)
IEP Technologies: Calculators
This device provides scholars with the assistance needed to "function" completing mathematical computations more independently (Marino, Marino, & Shaw, 2006, p.20)
Allows a scholar to feel more successful in math (Marino, et al., 2006, p.20)
IEP Technologies: Flashcards Deluxe
An affordable application for the iPhone, iPod Touch, and iPad tablet (Stanberry, 2010, p.16)
Can help with spelling, by allowing the scholar to customize each electronic flashcard to show how a word is spelled, have the word read aloud and to display a picture of it (Stanberry, 2010, p.16)
Can specifically help scholars with dyslexia (Stanberry, 2010, p.16)
Domain 2: The Classroom Environment
Using PowerPoint, Google Docs, Prezi, and Wikis as Collaborative Resources
Easy to share with others
Student engagment
Meets the needs of diverse learners
Foreign language education
Interactive Learning Games
Civilization
Lure of the Labyrinth
SimCity
Internet Safety Strategies
Privacy Settings
The Carnegie Cyber Academy
Activity Book- Play and Learn: Bring Online
Educate yourself and scholars on Internet Safety and Cyberbullying
PowerPoint and Prezi as a collaborative tool: Easy to share with others
Scholars and teachers can use the audio capabilities of PowerPoint which allows them to rehearse, record multiple versions, and practice their speaking skills (Wolsey, 2009)
These presentation can then be shared via class blog or discussion forum, and "students can upload for viewing by others when they have time as homework" (Wolsey, 2009)
"Judicious use of animation can support teaching goals and further engage students in classroom presentations" (Ruffini, 2009)
"Whether used for teacher-led presentations or student-led projects such as digital storytelling, reports, or instructional gaming, presentation software can help organize and enhance the delivery of content across curriculum areas while accommodating students of various ages, cultures, and learning styles" (Ruffini, 2009)
"Teachers can use PowerPoint to meet the learning needs of various age groups, cultures, learners, and learners with disabilities" (Yu & Smith, 2008, p.273)
Because Powerpoint has so many features, it can be used for all grade levels. For example, elementary school scholars can "create stories," while high school scholars can "well-organized analytical arguments for a presentation" (Yu et al., 2008, p.273)
Interactive Learning Games: Civilization
The goal of this interactive learning game is to "successfully build an enduring empire" (Klopfer, Osterweil, Groff & Haas, 2009, p.4)
"The latest version, Civilization IV, allows players to form teams in order to increase collaboration and strategy efforts" (Klopfer et al., 2009, p.4)
Playing this game can be a "profoundly powerful way of learning about history" and can increase their "knowledge of geography" (Klopfer et al., 2009, p.5)
Interactive Learning Games: Lure of the Labyrinth
This game is "funded by the U.S. Department of Education with a primary goal of enhancing pre-algebra mathematics learning, and a secondary goal of improving literacy" (Klopfer et al., 2009, p.5)
It is a "web-based long-form puzzle adventure game" that were designed to "help students embody the thinking, processes, and habits of mind of a scientist, mathematician, or engineer" (Klopfer et al., 2009, p.6)
Interactive Learning Games: SimCity
"The objective is to design and create a thriving, sustainable city" (Klopfer et al., 2009, p.8)
Scholars have the opportunity to be the major of their city which allows them "to confront issues of pollution, crime, waste management, transportation, and so on" (Klopfer et al., 2009, p.8)
Additionally, since SimCity comes with "built in scenarios" scholars also learn history and geography which help them become more knowledgeable in Social Studies (Klopfer et al., 2009, p.8)
Internet Safety: Privacy settings
"Blog entries and MySpace profiles, can either be freely accessed on the Web by anyone or restricted to friends of the author" (Sabrahmanyam & Greenfielsd, 2008, p.4)
"Privacy measures have given adolescent users a great deal of control over who views their profiles, who views the content that they upload, and with whom they interact on these online forums" (Sabrahmanyam et al,. 2008, p.4)
However, "privacy controls on networking sites also mean that adolescents can restrict parental access to their pictures, profiles, and writings," which means that parents should still keep an eye on their teen and educate them about Internet safety (Sabrahmanyam et al,. 2008, p.5)
Internet Safety: The Carnegie Cyber Academy
"The Carnegie Cyber Academy is a free interactive MySecureCyberspace Game designed to teach fourth and fifth graders Internet safety and computer security" ("Parent Resources", 2015)
This interactive game is a fun and engaging way to educate scholars on Internet safety
In the game, scholars are known as cadets who train in online safety "so that they can protect themselves and other from the attacks of malicious Cyber Villians" ("The Carnegie Cyber Academy," 2015).
It is the goal of the Academy "that future generations will be able to continue exploring Cyberspace in a safe and secure way" ("The Carnegie Cyber Academy," 2015).
Watch the video to view a demo of this game:
Internet Safety: Activity Book- Play and Learn: Being Online
"Play and Learn: Being Online is an interactive downloadable activity book from insafe for kids aged 4-8, available in nearly 20 languages" ("Parent Resources", 2015)
With over 30 pages of fun and games, this activity book gives young scholars "a glimpse of the impact modern technology can have on their everyday life" ("Activity Book- Play and Learn: Being Online")
This is a great way to introduce our youngest scholars to Internet safety, and also "offers an opportunity for parents and teachers to sit together with their children and discuss these important issues" ("Activity Book- Play and Learn: Being Online")
Internet Safety: An Additional strategy: Educate yourself and scholars on Internet safety and cyberbullying
"If American communities and schools address the issue (cyberbullying) with a clear preventative program that keeps each level of prohibition on the same page, children will in turn receive a consistent message from a young age, which will presumably resonate effectively" (Donegan, 2012, p.39)
"Every person that deals with children (i.e. education, parenting, law enforcement, etc.) should know the bullying or harassment law specific to his or her state, the physical and emotional signs of bullying, and his or her community or school prevention plan, including how to deal with and report a problem (Donegan, 2012, p.39)
Additional IEP Technologies: Portable keyboards
A high tech device that "provides students with the assistance needed to "function" by reading, writing, and completing mathematical computations more independently" (Marino, Marino, & Shaw, 2006, p. 20)
Easy for scholars to move from place to place
Highlighting tape can be used as a visual aid on "non-consumable materials such as textbooks" (Simmons & Carpenter, 2010, p.11)
It is available in many widths and colors, and can be applied to a word or to a group of words (Simmons, et al., 2010, p.11)
The tape can be written on and is reusable (Simmons, et al., 2010, p.11)
Additional Assistive Technology: Highlighting Tape
Domain 3: Instruction
Audio Visual Tools
YouTube, Podcasts, Skype, TeacherTube
The Interactive White Board
SMART Exchange, TeacherLED, Games and Activities, Scale the Universe 2
Internet Resources
The Khan Academy, Algebra2go, Education World, Smithsonian Education
Authoring Technologies
Kid Pix Deluxe, HyperStudio, Scratch, Unity3D
Audio Visual Tools: YouTube
YouTube has "matured into one of the biggest resources for educational content ever" (Dunn, 2011)
"Video clips can bring in different perspectives or force students to consider a new viewpoint, helping to spark a discussion" (Dunn, 2011)
YouTube allows you to create playlists, which allows you to "organize videos on the site: a playlist is a series of videos you put together – they don’t have to be videos you uploaded, and you get to choose the order (Dunn, 2011)
YouTube is an example of how media "engages students, aids student retention of knowledge, motivates interest in the subject matter, and illustrates the relevance of many concepts" (Mateer, Ghent, Porter, Purdom, 2013)
Audio Visual Tools: Podcasts
"Podcasts are an Audio broadcast available on the Web" ("Using Audio-Visual in Education")
Podcasts "can be played through a variety of digital audio software and hardware" ("Using Audio-Visual in Education")
Podcasts can be downloaded for free and played through iTunes, but are not limited to apple products ("Using Audio-Visual in Education")
Podcasts can created through the podcatcher PodBean or the website podomatic ("Using Audio-Visual in Education")
Audio Visual Tools: Skype
Skype allows scholars and teachers to engage in lessons without being present in the classroom, because with Skype "you can be anywhere in the world as long as you have access to the Internet" (Busy Teacher, 2013)
Because "distance learning has become a more popular option for many people," Skype is used internationally as a way for teachers and scholars to connect and learn all across the world (Busy Teacher, 2013)
References, continued
Nagel, L. (2011). The BrailleNote as a Learning Tool. Retrieved June 15, 2015, from http://www.svrc.vic.edu.au/ATbraillenote.shtml
Newton, D.A. & Dell, A.G. (2011). Mobile devices and students with disabilities: what do best practices tell us? Journal of Special Education Technology, 26(3), 47 - 49.
Nicholson, D. (2013). 65 free interactive whiteboard resources. http://www.teachhub.com/free-interactive-whiteboard-resources
Power, M. (2011). Interactive whiteboard 101: A resource of activities for literacy instruction. http://www.scholastic.com/teachers/top-teaching/2011/05/interactive-whiteboard-101-resource-activities-literacy-instruction
Rapp, D. (2008). The End of Textbooks? What's stopping districts from ditching paper textbooks for good? http://www.scholastic.com/browse/article.jsp?id=3750551
Ruffini, M. F. (2009). Creating Animations in PowerPoint to Support Student Learning. http://www.educause.edu/ero/article/creating-animations-powerpoint-support-student-learning-and-engagement
Saddleback College's Algebra 2 Go resource http://www.saddleback.edu/faculty/lperez/algebra2go/
The Scale of the Universe 2. (n.d.). Retrieved July 11, 2015 from http://www.htwins.net/scale2/
Simmons, K. D., & Carpenter, L. B. (2010). Spelling and assistive technology: Helping students with disabilities be successful writers. Physical Disabilities, 29(2), 5-19.
Smithsonian Institute Education website. http://www.smithsonianeducation.org/educators/
Stanberry, K. (2010). Student-led IEP meetings: Technology puts teens in the driver's seat. Special Education Technology Practice, 12(5), 15 - 18.
Steele-Carlin, S. (2011). Assistive Technology in the Classroom | Helping Challenged Kids Get the Most from Learning.http://www.educationworld.com/a_tech/tech/tech086.shtml
Subrahmanyam, K. and Greenfield P. (2012). Communicating online: Adolescent relationships and the media. www.futureofchildren.org 18(1), 1 - 27. http://www.cdmc.ucla.edu/KS_Media_biblio_files/kaveri_greenfield_2008spring_2.pdf
TeacherLED. (n.d.). Retrieved July 11, 2015 from http://www.teacherled.com/
The Carnegie Cyber Academy. (2015). Retrieved from http://www.carnegiecyberacademy.com/
The C-Print® System. (n.d.). Retrieved June 15, 2015, from https://www.rit.edu/ntid/cprint/
Using Audio-Visual in education. (n.d.). Retrieved July 8, 2015 from: http://teaching-with-technology.wikispaces.com/Using+Audio-Visual+in+education
Walsh, K. (2012). Exploring the Khan Academy's use of learning data and learning analytics. Emerging Ed Tech. http://www.emergingedtech.com/2012/04/exploring-the-khan-academys-use-of-learning-data-and-learning-analytics/
Wolsey, T. (2009). Using PPT to Encourage Learning. http://suite101.com/article/powerpoint-for-the-learning-a116320
WTHS art department. (2013, August 13). Creating your E-portfolio in Google Sites. Retrieved from www.youtube.com/watch?v=nqbibjtglZ8
Yu, C. and Smith, M. L. (2008). PowerPoint: Is it an answer to interactive classrooms? International Journal of Instructional Media, 35(3), 271 - 282.
Additional Audio Visual Tool: TeacherTube
TeacherTube is considered "an alternate to YouTube" for teachers ("Using Audio-Visual in Education")
TeacherTube gives educators a "safe and secure place," for scholars to "participate in the social aspect of video sharing ("Using Audio-Visual in Education")
With this AV tools, teachers can be sure they are "engaging students with video responses" ("Using Audio-Visual in Education")
The Interactive Whiteboard: SMART Exchange
SMART Exchange is a resource for teachers that "provides several lesson plans and activities for teachers to use in the classroom" (Nicholson, 2013)
SMART lessons are available for a variety of ages and subjects (Nicholson, 2013)
The website is organized in a way to search by subject area and grade, and also allows you to share resources and receive training ("SMART Exchange")
You can find more information at: http://exchange.smarttech.com/index.html#tab=0
The Interactive Whiteboard: TeacherLED
"TeacherLED is a site dedicated to making the use of Interactive Whiteboards (IWB) easier and more productive" (Nicholson, 2013)
"This comprehensive site features resources to use with IWBs in math, English, and geometry" (Nicholson, 2013)
Resources are available for grades first to twelfth and some examples of IWB teaching resources include addition, thinking skills, shape and measure, and fractions ("TeacherLED")
For more information on TeacherLED visit http://www.teacherled.com/
The Interactive Whiteboard: Games and Activities
Interactive white board game and activities allow scholars to "be the ones up at the board interacting with the content as they are learning" (Power, 2011)
"PBS provides a collection of fun, interactive SMART Board games" (Nicholson, 2013)
Visit http://pbskids.org/whiteboard/ to learn more
The site MathFrame.co.uk "houses several interactive math games specifically designed for IWBs," and all activities are aimed at reinforcing mathematical concepts and skills"(Nicholson, 2013)
Visit http://mathsframe.co.uk/ to learn more
The Interactive Whiteboard: Scale the Universe 2
Scale the Universe 2 is an updated resource that "lets you scroll from the size of a person and head out into space – viewing the solar system, galaxy and eventually the entire universe" (Nicholson, 2013)
"This new version is clickable – and tells you a litle more about the different planets and objects you can see as you drag the slider to view bigger or smaller objects" (Nicholson, 2013)
For more information on Scale the Universe 2 visit this website: http://www.htwins.net/scale2/
Internet Resources: The Khan Academy
The Khan Academy is "a free web site where students can access thousands of tutorial videos covering hundreds of subjects" (Walsh, 2012)
"As students view the tutorial videos and do practice exercises, data is collected and made available to them and to teachers through graphic reports and other interactive visual tools" (Walsh 2012)
Progress reports not only keep scholars accountable for their learning but also allow teachers "great aids for determining how to personalize learning for students who need more help in specific areas" (Walsh, 2012)
Internet Resources: Algebra2go
Algebra2go is a free resource provided by Saddleback College that provides math instruction through video lectures by Professor Perez ("Algebra2go")
This site also provides access to video worksheets, homework sets, topic quizzes, study guides, class notes, templates and web tools ("Algebra2go")
Algebra2go provides instruction in the courses: Math 351, prealgebra, beginning algebra, calculus, and calculs 2 ("Algebra2go")
Internet Resources: Education World
Education World is a free Internet resource that allows teachers to stay updated on educational trends and pedagogy ("Education World")
Teaches can search for resources, lessons plans, and sign up for a free newsletter ("Education World")
The website also provides links to different types of technologies to use in the classroom such as games and apps ("Education World")
Visit the following website to view all Education World has to offer: http://www.educationworld.com/
Additional Internet Resource: Smithsonian Education
The Smithsonian Education website allows teachers to search for resources based on the grade and subject they teach ("Smithsonian Education")
Teachers can search for lessons plans in the subjects: Art & Design, Science & Technology, History & Culture, and Language Arts ("Smithsonian Education")
The Smithsonian Education website also allows teachers to search for resources that are aligned to the common core, or state standards
("Smithsonian Education")
Digital Resources: Kindles
"The Kindle is a portable hardware device developed by Amazon.com that lets you wirelessly download and read digital books (and magazines and newspapers)" (Miners, 2009)
"According to a new report from the Democratic Leadership Council, digital reading devices such as Amazon's Kindle could be a useful tool for improving student learning" (Miners, 2009)
Over time, the Kindle "could improve education quality and save money" (Miners, 2009)
Additional Digital Resource: Class Dojo
"ClassDojo is a tool for teachers to quickly and easily improve classroom behavior" (Acedo, 2013)
"Teachers are able to reward points to students for good behavior, which they receive in real-time on their smart phones or laptops" (Acedo, 2013)
"This engages students in a new way, and incentivizes good student behavior" (Acedo, 2013)
Additional IEP Technologies: FM Systems
FM systems are a type of hearing assistive technology (HATS) that "allow the child to hear the teacher’s voice at an appropriate and constant intensity level" ("Hearing Assistive Technology (HATS) for Children")
"FM systems, because of their flexibility, mobility, and sturdiness, are among the most common HATS used with children" ("Hearing Assistive Technology (HATS) for Children")
PowerPoint and Prezi as a collaborative tool: Student Engagement
PowerPoint and Prezi as a collaborative tool: Meets the needs of diverse learners
Additional use of PowerPoint and Prezi as a collaborative tool:
Foreign Language Education
"The ability to integrate sound and video into PowerPoint slides offers tremendous potential for school district to poor to afford foreign language education" (Yu & Smith, 2008, p.273)
Since "children have the capability to learn multiple languages at an early age but over time lose this ability," "school districts could create simple PowerPoint slides that incorporate sound, video and text of the language that could help preserve this natural ability of children" (Yu & Smith, 2008, p.273)
Authoring Technologies: Kid Pix Deluxe
Kid Pix Deluxe is "an interactive drawing program" recommended for use with younger scholars because it is easy to learn how to use (Poole, 2009, p.274)
Kid Pix Deluxe allows scholars to create "lively, inventive graphics" (Poole, 2009, p.274)
"It helps if the classroom has at least five or six computers with CD-ROM/DVDs, so that the children can work in collaborative groups on projects drawn from the curriculum" (Poole, 2009, p.274)
Authoring Technologies: HyperStudio
HyperStudio allows users to design electronic cards with "buttons, graphics, sounds, text, and other multimedia elements, including media links to the Internet" (Poole, 2009, p.276)
"HyperStudio projects can comprise a single stack, or can be made up of two or more stacks linked together" (Poole, 2009, p.276)
"It allows the user considerable flexibility in the design and content of stacks" (Poole, 2009, p.276)
Authoring Technologies: Scratch
Scratch "is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web" ("Game Creation Tools")
"As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively" ("Game Creation Tools")
Additional Authoring Technologies: Unity3D
Unity3D is "an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations" ("Game Creation Tools")
It is recommended for grades 7th-12th ("Game Creation Tools")
To view Unity3D tutorials visit http://www.unity-tutorials.com/
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