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Concept Art

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by

Thea Kent

on 27 June 2013

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Transcript of Concept Art

Video Game Concept Art
Yoshitaka Amano, Final Fantasy VI 1994
Shigeru Miyamoto, Donkey Kong, 1981.

Link and Zelda.
Okami 2006
That Game Company, Journey 2012
The Elder Scrolls: Skyrim 2011
As video games grow more popular, more people are being exposed to concept art. Will this affect the public's view of art and its purpose?
How does concept art mirror the ideals of the society it is created in, or change them?
Thea Kent
Narrative Through Mood and Emotion
Bill Mitchell, 1938 Buick concept art for General Motors.
Walt Disney, Bambi, 1942
Walt Disney, Fantasia, 1940
In-game sprite in different poses
Okami, Playstation 3 HD port, 2012
How does a concept artist do this?
That Game Company, Journey 2012
The Elder Scrolls: Skyrim 2011
My Artifact
Metroidvania-style game
with retro graphics.
Character is a cyberpunk cyborg
samurai with influences of the 80's.
http://i73.photobucket.com/albums/i206/blacksilverdragon/finishedanimation_zpsd4220f83.gif?t=1372236593
Full transcript