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Gesture-Based Computing in the Maths Classroom
Transcript of Gesture-Based Computing in the Maths Classroom
Thank you for your attention!
Shift from rote to Project Maths
First time NCCA recommended specific software
Future of Maths education
GBC and the role in education
What is GBC?
What it includes?
Why is it different?
Technology in the Classroom
NCCA guide to add GeoGebra and other software in the classroom
Game based learning
What is a Game?
Play and Learning
Different elements of play
Curiosity removed from thinking
Under the influence of social stimuli
Game – Based Learning
“The wisest of the Greeks said that wonder was the author of science and philosophy. Wonder is not identical with curiosity; it is, however, the same as curiosity when the latter reaches the intellectual plane.” (Dewey, p.52, 1933)
Play and Curiosity
Statistics, integers and probability
Strand 1- Statistics and Probability
Unit 1.2 Concepts of Probability
Unit 1.4 Statistical reasoning with an aim to becoming a statistically aware consumer
Unit 1.5 Finding, collecting and organising data
Strand 3 – Number
Unit 3.1 Number Systems
Unit 3.4 Applied Measure
Classroom of today not of the future
Technology in general
GBC and Maths