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Transcript of Virtual Reality
pioneering computer scientist
The man who introduced the
concept of Virtual Reality in
NOTABLE CONTRIBUTORS TO VIRTUAL REALITY
WHAT IS VIRTUAL REALITY?
Virtual is defined as “near” or in computing terms, “not physically existing, but software makes it appear to be existing”. Reality, is what we as humans experience. Combine the two together and we get “near human experience”.
... BUT REALITY ISN'T PRESENT.
Virtual reality stimulates our senses
with a computer generated environment.
Examples of Virtual Reality Technology
CAVE automatic virtual environments
Just like Skype, VR allows people to interact with another person more intimately.
You can see the prototype without actually building it therefore it is cost-efficient.
Decreases the divide for people with disabilities.
VR is still in its developing stages.
The desensitisation of virtual reality
Potential Virtual Criminality
VR AND THE PRESENT
VR AND THE FUTURE
Food for Thought
“Will virtual reality become a reality for future generations?”
Possibilities of Virtual Reality are endless and is presently used for...
Video game industry
Large gaming market opportunities.
Low quality virtual reality headset - GearVR costs $99
High quality virtual reality headset - Oculus Rift costs $600
Can be used to create virtual, interactive models.
For example, architecture or living things
Which can enhance visual communication
Military, Medicine and Pilot training
Alternative method for training employees with a realistic first-person viewpoint and even simulate a dangerous, high risk scenario.
In medicine, VR is used to replicate surgery operations for training.
It may eventually be possible for have patients go through a virtual experience of what to expect and what happens after an operation.
In pilot training (or aviation) 3D aircrafts can be used to train pilots. 3D aircrafts can also be used as prototype for airplane designers.
In the future it may be possible for other jobs that require a lot of skill, training such a police training or firefighter training
Treatment of Mental Illnesses
Allows for patients to overcome phobias and challenges in a controlled environment
Patients may experience a scenario similar to their trauma in attempt to overcome their fears
For example: PTSD
Cave Automatic Virtual Environment (CAVE)
A fully immersive room set up where users are able to enable with objects in an enclosed space.
The entire room is part of the virtual reality experience
However, the set up is expensive and is most just available for university and research companies/facilities
Will be available for consumer markets
Telepresence makes user feel as if they were truly present at a place other than their true location.
A full-body dive into virtual reality
Telepresence in Virtual Reality headsets
Would force the brain into a digital world.
A person's brain data would be uploaded into a network server.
Which may lead to permanently storing human memories and thoughts into various back-end systems.
It would also further the development for having users experience smell and taste of their surrounding virtual environments.
Innovation of Nanotech VR
There is lag reading user movements and loading time is slow.
There are some arguments that state that including violent actions in VR would desensitize the user, where they are no longer affected by the violent behaviour.
the more time spent in VR, the more likely the user cannot differentiate reality.
Users can be affected by other users in the virtual environment. This can cause emotional or even mental distress.