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Copy of UnrealScript
Transcript of Copy of UnrealScript
6.^ http://unrealxeditor.wordpress.com/ Similarities to Java
and C++ diferences from java Game programming History Created by
in 1998. originally
mainly for authoring game code and gameplay events UnrealScript is
Case sensitive object oriented
without multiple inheritance UnrealScript Supports operator
overloading but not
method overloading uses two commenting styles
a single-line comment
beginning with // until the end
of the line and
limited by /* and */ UnrealScript uses functions similar to C/C++. Functions are declared by the keyword: function, the return type: int, the name: example_function, and finally the function parameters enclosed in parenthesis: (int example_number). References •Helped growth of a large
greatly added to overall
longevity of unreal and
provied an incentive
or new development. does not have
for primitive types interface supported
3 and some
games popularity unrealscript is
used to make some very popular games. syntax code function int example_function (int example_number)
example_number = 5;
return example_number; "Hello, world" example
The following is a hello world example using the syntax of UnrealScript.
class HelloWorld extends GameInfo;
event InitGame( string Options, out string Error )
`log( "Hello, world!" ); The following text will be printed to the output console when HelloWorld is initializing:
Hello, world! used by many
for all types of games like borderlands 1 and 2 bioshock 1, 2,
and infinite and many