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Everybody wins: DIY Open gamification 4All

Francisca Yonekura and Barbara Truman

Francisca Yonekura

on 20 July 2011

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Transcript of Everybody wins: DIY Open gamification 4All

Everybody wins: DIY Open Gamification 4All Barbara Truman Francisca Yonekura UCF 2011 NMC Summer Conference
Madison, WI What's next? Cybersecurity Campus collective intelligence Policies Evidence over time Thank You
francisca.yonekura@ucf.edu http://www.usatoday.com/tech/science/space/2008-11-19-issassembly_N.htm ISS will be visible in Madison, WI on:

Fri Jun 17/09:50 PM
11 above W
10 above NE

http://spaceflight1.nasa.gov/realdata/sightings/ Kogneato Learner Interface Kogneato - Tracking Data Kogneato - Editor Bakioglu, B. (2009). The business of storytelling: Production of works, poaching communities, and creation of story worlds. Indiana University, Bloomington, IN.

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Moizer, J., Lean, J., Towler, M., & Abbey, C. (2009). Simulations and games: Overcoming the barriers to their use in higher education. Active Learning in Higher Education, 10(3), 207-224. doi: 10.1177/1469787409343188

Stone, S. (2009). Instructors' perceptions of three-dimensional (3D) virtual worlds: Instructional use, implementation and
benefits for adult learners. North Carolina State University, Raleigh, NC.

Torrente, J., Moreno-Ger, P., Martínez-Ortiz, I., & Fernandez-Manjon, B. (2009). Integration and deployment of educational games in e-Learning environments: The learning object model meets educational gaming. Educational Technology & Society, 12(4), 359–371 Used with permission Creative Commons License Don Hankins Licensing
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