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nima zargham

on 6 May 2015

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Transcript of Motivation

Digital Games: A Motivational Perspective Eliana
Some Examples
What kind of motivation do you find?

-Unexpected external rewards typically do
not decrease intrinsic motivation.
-Praise can help increase internal motivation.
-Intrinsic motivation will decrease, however, when external rewards are given for doing minimal work.
Gamification Examples
Game Examples
How can you Intrinsically motivate someone?

How can you Extrinsically motivate someone?

Because It's Fun !!!
Each of these basic needs independently predicted motivation
sense of feeling that a person can do something well
the freedom to make choices
the sense of security, caring, and empathy a person experiences, the need to feel that one belongs to a group or place and is connected with others.
A Motivational Model of Video Game Engagement by
Andrew K. Przybylski, C. Scott Rigby, Richard M. Ryan
wide range of in-game choices
Different strategies
varied opportunities for action
Balancing of game difficulty and player skill (not too hard, Not too easy)
Positive feedback
Social interaction
interact and connect
competitive and cooperative group play
play a motivational role ?
violence itself does not fulfill basic psychological needs
many features afforded by popular violent games could hold the potential to satisfy psychological needs ( Autonomy, Competence, Relatedness )
Players use games as a means of accessing one (or more) of
the following psychological states:

Don't Force it too much !!!!
Competition, experience defeating others;
Challenge, experience success following effort;
Diversion,escape an experience of stress;
Fantasy, experience novel or unrealistic stimuli;
Social interaction, have a social experience;
Arousal, experience activated positive emotions such as excitement.

Presented By:
Abdullah Al Noman, Alexander Fehler, Deny Todorova, Nima Zargham

Diablo's inventory system at work
Motivation on the Reward
Motivation on the Needs
Blizzard's popular sci-fi themed RTS Starcraft
Motivation on the Challenge
Namco's PlayStation 2 3D fighter Soul Calibur III
Motivation on the Player State
Mixed Motivation
id Software's first person shooter Quake IV features mixed motivation
Space Invaders (1978) set the template for the shoot 'em up genre
Progress Bars
Meaningful Stories
Avatar and Profile Development
Trait Perspective
Behaviourist learning perspective
Cognitive Perspective
Perspective of Self-determination
Perspective of Interest
Perspective of Emotion

Psychological Perspectives on Motivation through Gamification by Michael Sailer, Jan Hense, Heinz Mandl and Markus Klevers
Design better games! Flow, motivation & fun by Curtiss Murphy, Dustin Chertoff, Michael Guerrero, Kerry Moffitt

Overjustification Effect
Three major conclusions with regards to extrinsic rewards and their influence on intrinsic motivation
Full transcript