Loading presentation...

Present Remotely

Send the link below via email or IM

Copy

Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.

DeleteCancel

Make your likes visible on Facebook?

Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.

No, thanks

Motivation

No description
by

nima zargham

on 6 May 2015

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Motivation

Digital Games: A Motivational Perspective Eliana
Medinahttp://www.digra.org/digital-library/publications/digital-games-a-motivational-perspective/
Some Examples
What kind of motivation do you find?

-Unexpected external rewards typically do
not decrease intrinsic motivation.
-Praise can help increase internal motivation.
-Intrinsic motivation will decrease, however, when external rewards are given for doing minimal work.
Motivation
Gamification Examples
Game Examples
How can you Intrinsically motivate someone?



How can you Extrinsically motivate someone?

Because It's Fun !!!
_______
_______
Each of these basic needs independently predicted motivation
Autonomy
sense of feeling that a person can do something well
the freedom to make choices
the sense of security, caring, and empathy a person experiences, the need to feel that one belongs to a group or place and is connected with others.
Competence
Relatedness
References:
A Motivational Model of Video Game Engagement by
Andrew K. Przybylski, C. Scott Rigby, Richard M. Ryan
http://www.selfdeterminationtheory.org/SDT/documents/2010_PrzybylskiRigbyRyan_ROGP.pdf
Autonomy
wide range of in-game choices
Different strategies
varied opportunities for action
...
Balancing of game difficulty and player skill (not too hard, Not too easy)
Positive feedback
Social interaction
interact and connect
competitive and cooperative group play
Does
Violence
play a motivational role ?
violence itself does not fulfill basic psychological needs
many features afforded by popular violent games could hold the potential to satisfy psychological needs ( Autonomy, Competence, Relatedness )
Players use games as a means of accessing one (or more) of
the following psychological states:

Don't Force it too much !!!!
Competition, experience defeating others;
Challenge, experience success following effort;
Diversion,escape an experience of stress;
Fantasy, experience novel or unrealistic stimuli;
Social interaction, have a social experience;
Arousal, experience activated positive emotions such as excitement.
Motivation

Presented By:
Abdullah Al Noman, Alexander Fehler, Deny Todorova, Nima Zargham

Diablo's inventory system at work
Motivation on the Reward
Motivation on the Needs
Blizzard's popular sci-fi themed RTS Starcraft
Motivation on the Challenge
Namco's PlayStation 2 3D fighter Soul Calibur III
Motivation on the Player State
Mixed Motivation
id Software's first person shooter Quake IV features mixed motivation
Space Invaders (1978) set the template for the shoot 'em up genre
Points
Badges
Leaderboards
Progress Bars
Quests
Meaningful Stories
Avatar and Profile Development
Trait Perspective
Behaviourist learning perspective
Cognitive Perspective
Perspective of Self-determination
Perspective of Interest
Perspective of Emotion


Psychological Perspectives on Motivation through Gamification by Michael Sailer, Jan Hense, Heinz Mandl and Markus Klevers
http://www.fml.mw.tum.de/fml/images/Publikationen/19_2.pdf
Design better games! Flow, motivation & fun by Curtiss Murphy, Dustin Chertoff, Michael Guerrero, Kerry Moffitt
http://www.goodgamesbydesign.com/Files/Chapter5_Flow_Motivation_Fun_Final_WebVersion.pdf
Competence

Relatedness
Overjustification Effect
Three major conclusions with regards to extrinsic rewards and their influence on intrinsic motivation
Full transcript