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God of War II PlayStation2 Internally developed 03/12/2007
God of War: Betrayal Mobile phone Collaborated development with Javaground 06/20/2007
God of War: Chains of Olympus PlayStation Portable Collaborated development with Ready at Dawn 03/04/2008
God of War III PlayStation3 Internally developed 03/16/2010
God of War: Ghost of Sparta PlayStation Portable Collaborated development with Ready at Dawn 11/02/2010
God of War: Ascension PlayStation3 Internally developed 03/12/2013 God of War God of War II God of War: Chains of Olympus God of War III God of War: Ghost of Sparta God of War: Ascension Blizzard Entertainment, Inc. is an American video game developer and publisher founded on February 8, 1991 under the name Silicon & Synapse by three graduates of UCLA Michael Morhaime Allen Adham Frank Pearce BlizFounders Headquarters: Irvine, California, USA http://us.blizzard.com/en-us/ History Blizzard Entertainment was founded by Michael Morhaime, Allen Adham, and Frank Pearce as Silicon & Synapse in February 1991
In 1994,the company briefly changed its name to Chaos Studios, before finally settling on Blizzard Entertainment after it was discovered that another company with the Chaos name already existed.
In 1996, Blizzard acquired Condor Games, which had been working on the game Diablo for Blizzard at the time. Condor renamed Blizzard North.
In 1997, Blizzard launched their online gaming service Battle.net
In 2002, Blizzard announced World of Warcraft
In 2008, Blizzard was honored at the 59th Annual Technology & Engineering Emmy Awards for the creation of World of Warcraft.
Currently, Blizzard has three main franchises in the gaming industry: Warcraft, Diablo, and StarCraft. StarCraft series Diablo WarCraft World of WarCraft Gaming Culture Casual vs Competitive The competitive realm has crews, or named groups such as New Jersey’s SSBB “Leap of Faith” or Europe’s “Storm Armada.”
Casual gamers are usually not very good at the game and call certain tactics used competitively cheap, such as chain grabbing or cheese rushing.
Casual gamers usually don’t notice the best characters in the game simply because they don’t know how to use them. Or they think a bad character is too good because a competitive gamer can completely dominate them with it.
Casual gamers play the game for fun and have a carefree attitude whether it comes to winning.They simply play for enjoyment and to laugh at others as they beat them.
Competitive gamers have the mindset of a winner and will dedicate time and money into improving their gameplay.
-They will buy controllers and any other necessities that will allow them to perform at the top level.
-The game is not about having fun anymore. it's about destroying the opponent and taking home the prize.
-Losing is never and option and is always taken with huge disappointment. Mobile Games The Beginning... Roles of Video Game Development Mobile Games *Producer
*Development Team Tomas T. Goldsmith Jr. and Estle Ray Mann were the
founders of this very simple game. Played on a feature phone, smartphone, PDA, tablet computer, portable media player or calculator
Mobile game market will grow more than 10 billion dollars in 2014 Producers *Internal Producers
*External Producers Angry Birds Publisher Thomas Development Team Estle One of the most successful mobile game in the world
One of the most mainstream games out right now *Designer
*Testers Stages of Development *Preproduction
*Creation of the Characters
*Putting the designs in motion
*Creation of the environment
*Creation of code
*Marketing Riot Games - Creators of "League of Legend" Video of Angry Birds Girls in Gaming KakaoTalk Thomas T. Goldsmith Jr One of the famous instant message service for smart phone user
Text or call for free.
compete with our KaKao Talk friends •Female gamers usually tend to be less skilled as male gamers
•They are always sought after, but looked down upon in terms of skill.
•Girl gamers tend to play the more “girly” characters i.e. Talim in Soul Calibur or Peach in Super Smash Bros. •They tend to be more competitive and better at fighting games rather than strategy or shooters.
•Some girls pretend to be gamers to attract guys when in fact they only play the Sims or flash games. •Psychologically, girls are not as spatial as males when it comes to video games, due to the fact we are not ones to associate themselves typically with video games. Girls still can get to the same level as guys though, it just takes a little bit more work. StarCraft has been praised as one of the best and most important video games of all time.
It has been also praised for its unique faction design in real-time strategy gameplay and for a compelling story.
StarCraft's multiplayer is particularly popular in South Korea, where players and teams participate in professional competitions, earn sponsorships, and compete in televised tournaments. Video of Anipang KakaoTalk Games Blizzard Entertainment began development on StarCraft in 1995, shortly after the release of highly successful Warcraft II: Tides of Darkness.
Game engine was based on Warcraft II: Tides of Darkness
It supports Multiplaye mechanism through Blizzard Entertainment's Battle. net internet services.
A maximum of eight players can compete in variety of game modes, including simply destroying all other players on a level (which may be competitive, as in Ladder play, or non-ranked, as in melee play), to king of the hill and capture the flag objective-based games.
On 07/27/2010, StarCraft II: Wings of Liberty was released, based on a whole new game engine. Gaming Cultures Worldwide Certain countries are best at certain types of games like: Japan at fighters, Korea at StarCraft, Europe in shooters, and America at a variety (usually ties with Japan in certain games).
In Japan, they do not play for money, they play for honor and respect.
In America there is separation among coasts: West coast vs East coast.
Most inter/national gaming tournaments have “Crew Battles” where teams are played against each other in a 1v1 trample to see which side wins. At Apex 2013 in New Jersey, there were USA vs the World Crew Battles for both Super Smash Bros. Melee and Brawl. Anipang USA's Shaky beating Japan's Abadango at Apex 2013 in Super Smash Bros. Brawl Dictionary of Gamers •Broken - When something is unbalanced and too good so it “breaks the game.”
•Salty - Upset, angry, any negative emotion pertaining to a loss
•Rape - getting destroyed in a match
•Hype - amazing, exciting, usually describes an object
•Cute - stylish, flashy
•Free - Bad, unskilled
•Scrub - someone who is typically bad or new at the game
•Bodied - A person combo-ing on the other letting the opponent having no time to do anything.
•Anything else, such as technical speak, is respective to each game. (Canceling, buffering, APM, etc) StarCraft 1998 StarCraft: Brood War 1998 E4U Remix Brawl Tournament StarCraft2: Wings of Liberty 2003 WarCraft: Orcs & Humans 1994 First Game for Personal Computer WarCraft2: Tides of Darkness 1995 Warcraft III: Reign of Chaos 2002 Warcraft III: The Frozen Throne 2003 Warcraft is a franchise of video games, novels, and other media originally created by Blizzard Entertainment. The series is made up of four core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, and World of Warcraft.
The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy.
The last and best selling title of the franchise is a massively multiplayer online role-playing game (MMORPG): World of WarCraft World of Warcraft 2004 First expansion pack 01/26/2007 Alexander S. Douglas developed OXO, a graphical version of noughts and crosses. (tic-tac-toe) Second expansion pack 08/03/2007 Third expansion pack 12/07/2010 Console Gaming Fourth expansion pack 09/25/2012 Example of getting "bodied." Diablo 12/31/1996 Diablo: Hellfire Expansion Pack 12/31/1996 Diablo II 06/29/2000 Diablo II: Lord of Destruction Expansion Pack 07/29/2001 Diablo III 05/15/2012 WiiU Xbox 360 Playstaion 3 http://us.blizzard.com/en-us/company/careers/directory.html#region=Global For Jobs: For Internship: Continuing Students Internship:
•Eligibility: Applicants must be studying at a university or college in the United States, and will be returning to school in the fall after the internship
•Length of Internship: 12-week paid opportunities during the summer
•Location: Internship take place at our Irvine, CA headquarters
•Deadline to Apply: Applications must be submitted no later than January 31st of each year Graduating Students FullTime Opportunities:
Visit Career Section
Visit Information Section Student Art Contest:
A three-month mentorship by a member of the World of Warcraft art team, in the form of email or phone critique of portfolio work. (Contact frequency will be roughly every two weeks.)
A one-year subscription to World of Warcraft
A Blizzard Entertainment notebook (featuring an original sketch by a Blizzard artist)
A Blizzard T-shirt EDSAC (Electronic Delay Storage Automatic Calculator) -
an early British computer. The game is still playable on a emulator available on the internet. Good News! Tennis for Two Tennis for two was invented by American Physicist William Higinbotham in 1958. Contact: An oscilloscope connected to analog Donner computer Find us on...
Twitter: Blizzard CS
Twitter: Blizzard Careers
YouTube: Diablo Game Center Program: email@example.com Tours
If you are going to be in Southern California, please stop by and say hello! Please e-mail us at firstname.lastname@example.org to get more information. Space war! Headquarter: Redwood City, California In 1962, Steve Russell created "Space war!" It was the first game intended for computer use. This game was run on the PDP-1 mainframe computer and also used a cathode ray tube display like "Tic-Tac-Toe" American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins. the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Electronic Arts is the world's third-largest gaming company by revenue after Nintendo and Activision Blizzard. Company Structure Interesting Facts The PC is the largest single platform for games with annual worldwide revenue of about $11 billion. $6 billion of that came from North America and Western Europe. Guess it! PC games reached widespread popularity following the video game crash of _______ A. 1981 B. 1984 C. 1985 D. 1983 Guess it! #2 During to the studies of "Entertainment Software Association", the average age of PC Game players is ____ years. EA Games: Focusing on action-adventure, role playing, combat games, massively multiplayer online role-playing games.
EA Sports: Publishes all the realistic, casual, and freestyle sports-based titles from EA
EA Maxis—Creates and publishes casual games for gamers and non-traditional gamers. Includes The Sims series and developing and marketing life-simulation games and online communities
EA Bioware—focuses on creating multiplatform, role-playing, MMO and strategy games A. 11 B. 22 C. 33 D. 44 7th Generation Guess it! #3 Studios and subsidiaries 5th Generation 4th Generation 3rd Generation 2nd Generation 1st Generation Out of the games below, which one was the bestselling PC game in March 2002? A. Starcraft B. Half life C. World of Warcraft D. The Sims Canadian video game developer founded in February 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk, and Augustine Yip
Currently owned by American company Electronic Arts Visceral Games (formerly EA Redwood Shores) is a video game development studio internally owned by Electronic Arts. Founded in 1998 Baldur's Gate series Neverwinter Nights series Baldur's Gate 1998 Baldur's Gate: Tales of the Sword Coast 1999 Baldur's Gate II: Shadows of Amn 2000 Baldur's Gate II: Throne of Bhaal 2001 Top Ten PC games in 2012 Neverwinter Nights: Shadows of Undrentide 2003 Neverwinter Nights 2002 Neverwinter Nights: Hordes of the Underdark 2003 Mass Effect series Telstar was an early console operated by 2 dials 1976 Dead Space series Dead Space 2008 Dead Space 2 2011 Dead Space 3 2013 Magnavox Odyssey, 1978 Chain-Grabbing Location and Contact Cheese Rush Ralph Baer: The Father of Video Games United States:
EA Los Angeles (EALA) is based in a state-of-the art, custom-designed campus in Playa Vista located in West LA within walking distance to the beach.
EA corporate headquarters is based in Redwood Shores, California. Also known as EARS
Bioware, Austin, TX
EA Tiburon Studio, (Orlando,FL)
EA Salt Lake City, (Utah)
Mythic, (Fairfax,VA) https://jobs.ea.com/locations/usa/ (1967–1977) (1977–1983) Internships and Co-Ops (1988–1993) EA offers paid internships or co-op positions(pay ranges vary depending on experience and skill) (1993–1999) Roles Artists: Concept Artists; 2D / 3D Artists; Animators; Modellers; Texture Artists; Technical Artists; Computer Graphics Artists
Engineering: Gameplay Programmers; Artificial Intelligence (AI) Programmers; Programmers specializing in Graphics, Physics, Sound, Tools, and Online
Audio: Sound Designers; Game Score
Other Development Leadership roles: Producers; Game Designers
Marketing: Marketing; Direct Marketing; Online Marketing; Public Relations; Brand Marketing; Product Marketing (2005–current) (2011–current) Location and Contact 1630 Stewart Street
CA 90404 Check Job Center Send inquires to HR at:
SCEA Human Resources
919 East Hillsdale Blvd, 2nd floor
Foster City, CA 94404 Enginerr Ralph Baer made the first video game console named "Brown Box" 1967 Careers Career Opportunities
Events Teldtar Arcade 1977 Nintendo: NES 1983 Sega: SG-1000 1983 Atari 7800, 1986 Microsoft unveiled a brand new Xbox 360 design at E3 2010. Created with Kinect compatibility in mind, the refreshed console includes a dedicated port for the motion accessory and does not require the use of an additional power supply as older versions do. The Xbox 360 S features built-in Wireless N networking and also expands the number of USB ports by two, bringing the total to five. Finally, the physical power and eject buttons were replaced by touch-sensitive versions. In August 2011, Microsoft announced the glossy finish would be discontinued in favor of the matte appearance first seen on the 4GB model. Nintendo: SNES 1990 Sega: Genesis 1988 Neo Geo: AES 1990 To the casual observer, there's nothing particularly slim about the Sony PlayStation 3's ($249 list) sleek black housing. It's only when you compare it with its half-decade-old-old counterpart, the first PS3, that you see how much smaller it is. The original PS3 retailed for $600 when it launched in 2006, but now $249 will get you a game system with a 160 GB hard drive and a great Blu-ray player, at the expense of backwards compatibility and the ability to install a different OS onto the system.
Much of the hardware is unchanged—the device still features a 3.2-GHz cell processor (though sized down from 65nm to 45nm), 550-GHz nVidia graphics, and the RSX Reality Synthesizer GPU—but Sony completely redesigned the power supply unit and cooling mechanism, resulting in a more efficient PS3 that runs cooler. With the original PS3, Sony found the right combination of hardware for outstanding gameplay, so it makes more sense to refine the current technology than to start from scratch with entirely new components. Although there's more to the new PS3 than just a slimmer design and a lower price, there is little reason for current PS3 owners to upgrade. (1999–2005) Nintendo is stepping into the next generation of game systems, which is a cross between the current gen and a concept we've never seen before. The Nintendo Wii U is the company's first high-definition game system, and its graphical power rivals the Xbox 360 $299.99 at Microsoft Store and the PlayStation 3 $269.96 at Amazon. But its best feature isn't the ability to compare favorably to 7- and 6-year-old game consoles. Its big selling point is a huge, tablet-like controller that combines the motion controls of the Wii, the physical controls of the Xbox 360 and PlayStation 3, and the touch screen of the Nintendo 3DS $169.97 at P.C. Richard & Son. This gamepad signals not only a step in Nintendo's console evolution, but a curious and bold twist on gaming conventions. The Wii U is bursting with potential, but it will take some time before we'll know if that potential will be fulfilled. Nintendo: Game Boy Color, 1998 Sony: Playstation Nintendo: N64, 1996 HD console video game sales increased by 9% in 2011
More than 70M Xbox 360 consoles have been sold worldwide since the product launched
64% of consumers who use their video game consoles to access online content download television shows and movies via subscription video-on-demand services such as Hulu and Netflix
48% of teens' time with a gaming console occurs in shared rooms, such as a living or family room.
52% of teens' time with a gaming console occurs in either non-traditional spaces or bedrooms
65% of US households play video games. 8th Generation: Future of Gaming Action -Ball and paddle
-Beat 'em up and hack and slash
-Shooter Sony: Playstation 2, 2000 Microsoft: Xbox 2001 Sega: Dreamcast 1999 Nintendo: DS 2004 Action Adventure / Adventure Nintendo: GameCube 2001 -Stealth game
-Survival horror -Real-time 3D adventures
-Visual novels Role Playing The History of Video Games -Western RPGs and Japanese RPGs (JRPGs)
-Use of fantasy in RPGs
-Tactical RPGs Simulation -Construction and management simulation
-Vehicle simulation Strategy -4X game
-Real-time strategy (RTS)
-Turn-based tactics The Others -Music game
/ Card game -First-person shooter
-Light gun shooter
-Shoot 'em up (SHMUP)