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Elements/Principles of 4D design from 2/3D design
Transcript of Elements/Principles of 4D design from 2/3D design
ELEMENTS / PRINCIPLES
FROM 2 & 3D DESIGN
OF 4D DESIGN
a condition in which different elements are equal or in correct proportions
the effect of various
wavelengths of light
Patty Chang - "Melons" (1998)
Chang maintains a careful balancing act that counters the content of the story she is telling.
In 4D design, artists still ask the familiar questions:
- What colors & how many will be present in the piece?
- Will it be monochromatic?
- Do the colors work with or against each other?
- What are the contextual associations with the colors being used?
Additionally, color remains an easy way to add contrast to a work (as in Donegan's work).
Humans require changing stimuli to stay sensitive and alert, and contrast is another name for these changes.
•Near/far (or any number of spatial relationships)
Pipilotti Rist: Ever Is Over All, 1997
Everything in the work, from color to movement, is harmonious aside from the window smashing. This single piece of
makes the piece more interesting.
the course along which a sound/light/movement moves, and the second course it bounces onto
40 separately recorded voices are played back through 40 speakers strategically placed throughout a space, which attention to both
direction and reflection
Janet Cardiff’s “The Forty Part Motet” (2001)
repetition can take the form of echoes, series, sequences, loops or rituals
describe multiple artworks that are linked by a repeating element such as a central concept, narrative, or visual element.
is a film term for a collection of related scenes, although it could also refer to a collection of light or sound cues, or a collection of movements.
is a series of actions or type of behavior, either public or private, regularly & invariably followed by someone.
can occur anytime repetition is present, and its opposite is irregularity.
or speed, another element of musicality, is often linked to repetition.
is a repeated design.
"The Cremaster Cycle" (1994-2002)
is the repetition of the same material over and over.
Radiohead light show (2012)
Christian Boltanski "Personnes"
Marina Abramović Rhythm 10 (1973)
Marina Abromovic "Balkan Baroque" (1997)
'Germs' - Rachel Maclean (2013)
Lighting Design Collective
"Silo 468" (2013)
the relative size of something
"Jeff Koons Must Die" (2011)
Scale can refer to the size of the space for an artwork, or it might describe the project as a whole.
the outline of a form
Merce Cunningham Dance Company at BAM "Split Sides" Silas Riener solo (2011)
variety of shapes & isolations
Robert Irwin "Black Line Volume" (1975)
a continuous area or expanse
"Limbo", a puzzle-platform video game by Playdead (2010)
takes full advantage of brightness, or a lack thereof, in creating a dark psychological game space
Everything in this presentation
is covered in depth in
Elements and Principles
of 4D Art and Design
by Ellen Mueller