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Project Thesis: The strategy and leadership skills you must master in the game of chess transfers into real world applications and prepares you to overcome difficult life challenges.
During the sophomore year of Hsu's college career, he found a book called, "Chess Skill in Man and Machine." Around this time he overheard a conversation of a guy talking about his interest in joining a tech team that could build a machine to be the chess world champion. Much later, in his 3rd year at Carnegie Melon, he was approached by a team working on a chess machine who wanted him to help working on an evaluation function. He revealed flaws in it and he became so engrained in the project trying to fix them. Eventually the other team members became frustrated and quit, allowing Hsu to become the chief architect and designer. This project also became his thesis, which allowed him to spend most of his time working on it.
Support: Feng-hsiung Hsu almost certainly played chess at a young age, which brings a very interesting dynamic. Since he played chess, the game prepared him to overcome the challenge of developing a computer that could beat the chess world champion. This means that the game of chess helped him push chess to new boundaries, which is a very interesting recurring circle.
Deep Blue
Feng-hsiung Hsu is considered the main designer of the computer Deep Blue, the first computer to successfully defeat the reigning world chess champion. He graduated with a Ph.D in Computer Science from Carnegie Melon University for his work in the field of computer chess. It was around this time when IBM hired him for their Deep Blue project. After ten years of ground breaking work on his chess-playing computer, he got a match with Garry Kasparov, the world champion. This match had one of the largest worldwide audiences of any chess event in history. Sadly, Deep Blue lost that match 4-2. The next year Kasparov and Deep Blue had a rematch; this time the computer won 3.5-2.5. This turned the chess world upside down. The public felt as though humanity was lost because they saw it as man vs machine. Hsu looked at it a completely different way. He still saw it as man vs man, since the computer had so much human knowledge embedded in it. The only difference was that the humans had done the work on differing time frames. He also received the Fedkin Intermediate Prize for his success in created the first computer to reach a grandmaster chess rating.
http://en.wikipedia.org/wiki/Deep_Blue_(chess_computer)
-Murray, H. J. R. A History of Chess. Oxford: Clarendon Press, 1913
-Frey, Peter W. Chess Skill in Man and Machine. New York: Springer-Verlag, 1983.
-Shenk, David. The Immortal Game: A History of Chess or How 32 Carved Pieces on a Board Illuminated Our Understanding of War, Art, Science, and the Human Brain. New York: Doubleday, 2006.
-Lasker, Emanuel. Common Sense in Chess. New York: Dover Publications, 1965.
-"Oral History of Feng-Hsiung Hsu." Personal interview by author. 2, 2005.
-"IBM Research | Deep Blue | Overview." IBM Research | Deep Blue | Overview. February 23, 2001. Accessed February 18, 2015. https://www.research.ibm.com/deepblue/meet/ht
http://observer.com/2014/12/the-10-best-chess-games-of-the-last-20-years/
Garry Kasparov vs Deep Blue
Feng-hsiung Hsu (1963-Present)
Birth Locaion: Keelung, Taiwan
Cities of Residence:
Pittsburgh, Pennsylvania (1985-1989)
Armonk, New York (1989-1999)
Bejing, China (1999-Present)
https://chessprogramming.wikispaces.com/Feng-hsiung+Hsu
Parents: Unknown
Spouce: Unknown
Significant Friends: Thomas Anantharaman, Murray Campbell, Jerry Brody (All Partners in the Deep Blue Project)
Feng-hsiung Hsu revolutionized the game of chess by bringing the chess level of a computer to the level of the current world champion.