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Brainstorm

가상현실과 현황

게이미피케이션의 형태(Gamification)

빅데이터 기술의 활용

현실과 게임의 접목 형태

내적 동기 부여

"Cubing" Method

일상의 게임화

가상현실과 현황

‘소스코드’방에 입장

장치 장착 후 버튼을 누르는 방식

과거의 기억에 의존한 상황 접속

범죄예방을 위해 사용

신제품설명회 행사 순서

Cubing is a brainstorming strategy outlined in the book, Writing, by Gregory Cowan and Elizabeth Cowan (New York: Wiley, 1980). With cubing, like with other brainstorming methods, you start with one topic, challenge or issue. Then, you apply six points of view (like the six sides of a cube) to the issue.

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1. 가상현실의 구현방법

2. 가상현실과 현황

3. 기업 신제품 설명회

4. 질의 응답

BRAINSTORM

ELEMENTS

copy and paste as needed to add notes to your brainstorm

Apply it

Describe the subject's uses.

Analyze it

Break the subject into parts. Tell how it is made.

홀로렌즈

Associate it

What does the subject make you think of?

Source

Code

Argue For

or Against It

Use any reasoning to argue for or against the subject.

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