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The use of games in class

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Eduardo de Freitas

on 27 April 2016

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Transcript of The use of games in class

The use of
in class

How often do you use games in class?
When and With Whom should we use games?
"Pedagogical games promote logical-mathematical, oral and written development. Besides, games make learners explore unknown areas, making the language taught even more meaningful to them."
Do you remember the different types of intelligences?

Prepare a bag;
You can put anything you want inside it (Questions, Phrasal Verbs, Vocabulary, etc);
Use the "hot potato" rules.
Hot "Bag"
Get a pack of M&M's;
Give 4 M&M's to each students and separate them in pairs;
Each color represents something (
blue = favorite artist
green = favorite movie
Give some minutes for them to talk about the topic they've got.
M&M's Game
Opposite Dictation
Prepare sentences or paragraphs in advance;
Students are supposed to write the opposite of what you've dictated.
Celebrity ID
You stick a piece of paper with a famous name on the students back.
They're supposed to walk around and ask questions about their celebrity and discover who they are.
Finding Similarities
Put some pictures on the board and make students discuss their similarities.
(dog - faucet; cellphone - pan; cupcake - dinosaur)
A to Z Vocabulary Race
Divide the class in two teams;
Give them a topic;
Each student runs to the board and writes a word starting with A and going down to Z.
Think fast
Separate students in pairs;
Think about topics of vocabulary you'd like to review and each pair is responsible for a topic;
Then, switch papers among the pairs and see if they can add any word to the list they have;
Give them a point for each word they add.
Group Vocabulary
Separate students in pairs;
Give one of them slips of paper with vocabulary topics. (i.e. Toys)
The one who has the slips of paper has to say words related to the topic. (i.e. dolls, cars, teddy bears, balls)
The other one has to guess the topic.
Find Someone who;
Prepare a bag with pictures of famous people in it.;
Use the "hot potato" rules;
the student is supposed to open the bag, take a picture and say if he/she likes that person and why he/she has that opinion.
Tell me who you like
Ask students to write 5 jobs they would like to have in the future;
Ask them to sit in pairs and they have to make a list going from the most to least dangerous;
Then, separate students and ask them to talk about their list to a different person.
My future job
Dream's House
Put students in trios;
Ask students to draw on a sheet of paper the house of their dreams.
After they're done, they'll have to present it to the class and convince that their house is better.
The group has to choose the best house.
Famous Partners
Put students in pairs;
The pairs are "famous partners" such as Tom and Jerry, Romeo and Juliet, Tarzan and Jane, Mickey and Minnie,
Students walk around and ask questions in order to find out who the other pair is.
Time for a present
Each student writes three "gifts" he/she would like to give to somebody in the classroom;
Ask them to put it in an envelop and give it to somebody else;
The student who gets the gift has to say if he/she liked the gift.
Separate students in groups of 4 our 5;
The students have to find out 5 similarities among them (i.e. We have dogs, we like ice-cream, we live in Brazil.);
After that, they have to find out 3 unique things for each student (i.e. I have a cat and they don't, I like vegetables and they don't).
Prepare 9 sentences about the topic, some of them with mistakes;
Write a tic-tac-toe table on the board and number from 1 to 9 corresponding to the questions;
The group chooses the number and says if the sentence is right or wrong.
Print expressions of every day activities;
Ask students to put the pictures in the correct order according to their daily life.
The right
What did you do yesterday?
Prepare some slips of paper with verbs in advance;
Give each pair a pile of slips faced down;
They ask the question "What did you do yesterday?" to each other and then answer it according to verb they get from the pile.
Where, When, Who, How, What
Ask students to stand up and find a partner;
Give them a slip of paper with the following information:
a place, a date, a mean of transportation and a companionship
Write the following questions on the board and ask them to walk around and ask these questions.
Running Dictation
Write sentences, words or a paragraph and hang them on the wall.
Separate students in pairs. One of them has to run in the classroom and dictate the sentences, words or paragraphs hung on the wall.
The opposite bingo
Give students a blank bingo chart;
Write 15 adjectives on the board and ask students to choose 9;
Dictate the opposite of the adjectives on the board.;
The winner is the one who completes the chart.
What's the sound
Choose a small number of phonemes you'd like to work with and create a table;
Then, write some words on the board;
Ask students to write the words in bold on the correct table. The pair that finishes first is the winner.
Find Someone who;
Organize students in a circle;
The first one says a word (i.e. Peach);
Each following student has to say a letter from the word the first one said.
1 :
4 :
Where are you going? How are you going?
When are you going? Who is going with you?
Guess who?
Separate students in pairs;
Give each pair a deck of cards with 30 pictures of people with different physical characteristic;
One of them has to guess a specific character of the cards asking yes or no questions about the physical description of this character.
Why do you think games are necessary?
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