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Man who plays, learns.

A talk with Concordia University students in game studies (Concordia, Hexagram Game Lab)


on 7 September 2013

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Transcript of Man who plays, learns.

Learning and game ?
Why games (serious games, learning games, etc.) are powerful tools of learning?
What a serious games is?
Serious games & learning
Games are trendy
Games are good for:
a V.U.C.A. world
collaborative work
Students are changing...
Learning 2.0
Innovation is not just technology
« Reduced to its formal essence, a game is an activity among two or more independent
seeking to achieve their
in some
limiting context
. A more conventional definition would say that a game is a context with rules among adversaries trying to win objectives. We are concerned with
serious games
in the sense that these games have an explicit and carefully thought-out
educational purpose
and are not intended to be played primarily for amusement.»
(Carl Abt, Serious Games, 1970)
Concordia University, Hexagram Game Lab
(July 18th 2013)

In 2012, online education portal WeAreTeachers surveyed more than 300 classroom teachers about game-based learning, and the results speak for themselves:

81 percent of respondents feel students are more engaged in learning when playing games
67 percent use both traditional and digital games in their classrooms
68 percent say games help students learn social skills
65 percent cite games as an aid in developing problem solving skills
20 percent spend more than half of their classroom time engaged in game-based learning

for business
for education
Our experiment:
...and making the world better:
- Learning (and learning by doing)
- Making decision
- Making mistake without consequence
- Interacting, collaborating
- Crossing knowledges
- Simulating real life issues
TWITTER https://twitter.com/@DavidVALLAT
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e-mail: david.vallat@univ-lyon1.fr
Homo qui ludit, discit.
Learning/Gaming by doing...
Full transcript