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Conversion of information into a form that we can store in our memory.
Forms and stores implicit memory.
A structure in the brain's limbic system that turns short-term memories into long-term declarative memory.
Helps us experience emotions and remembers emotional triggers.
1) Misattribution: confusing the source of information.
2) Suggestibility: susceptibility to false information.
3) Bias: stereotyping that influences current feelings towards something.
The system by which we retain information and bring it to mind.
The process of retaining information in memory.
Have you ever played Mafia? This game is based on that.
So, the idea is, you're all memories in a brain. I'm going to hand out cards to everyone in the class. There will be two people who will receive the card that indicates they are a "Sin of Forgetting" or a "Sin of Distortion." One person will receive a card that gives them the job of "Mneumonics." The rest of you will be the memories.
A device for improving memory.
I'll direct all of you to "go to sleep," and shut your eyes. Then, I'll ask the "Forgetters" to wake up. They will silently make eye contact and choose which memory they wish to forget. They will then return to sleep, and I'll have the "Rememberer" wake up and silently decide which memory they would like to save (can be themselves). They will return to sleep, and then I'll wake up the brain and announce the memory that was forgotten, and if the "Rememberer" was able to save them. Then, the brain will have the chance to decide on who they think is a "Forgetter." Only one can be chosen per round, and they will have a chance to defend themselves. A vote will be taken, and that person can get voted out of the brain. So on and so forth, until either the memories or the forgetters win the game.
The process of accessing stored information to make available to consciousness.