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An icebreaker is an activity, game, or event that is used to welcome and warm up the conversation among participants in a meeting, training class, team building session, or another event. Any event that requires people to comfortably interact with each other and a facilitator is an opportunity to use an icebreaker.
Motivation is important in the classroom. A motivated student will want to learn and try their best. Implementing strategies that help motivate students will improve their academic performance.
A brief explanation regarding the effect of motivation on behavior and academic achievement among adolescent students.
Examples of instructional strategies that increase motivation among adolescent students.
Examples of how technology can be used to increase motivation among adolescent students.
A description of the characteristics of student-teacher relationships (WHAT THIS LOOKS LIKE) that enhance student motivation.