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Theorists

Coming to Terms: Narratology

Coming to Terms: Ludology

The Narratavist as colonizer: studies games based on how they tell stories, which subsumes games into an existing discipline

Radical Ludology: explains games based solely on gameplay, ignoring narrative aspects.

Murray asserts that "game essentialists" (i.e., Radical Ludology) sacrifice an emotional perspective

Frasca hints that narrative cannot be completely ignored when studying games

Narrativist approaches to games fall short because the specific definition of narrative cannot adequately explain the game play experience

Or do you mostly just care about how you're going to configure your dune-buggy hero and maneuver within the rules of the game environment in order to kill that nasty alien?

Players

Critics

Designers

The Digital Games Culture

Ecosystem

Professional Associations

Big Names

The Center for Computer Games Research

The Canadian Games Studies Association

Mia Consalvo

Digital Games Research Association (DiGRA)

Henry Jenkins

Games Research

Gonzalo Frasca

Jane McGonigal

Lars Konzack

Jesper Juul

Espen Aarseth

Edward Castronova

Janet Murray

Conferences

Games+Learning+Society Conference

The Philosophy of Computer Games

DiGRA Conference

Journals/Publications

eludamos: Journal for

Computer Game Culture

International Journal

of Role Playing

Game Studies

Journal of Virtual

Worlds Research

Gonzalo Frasca

Janet Murray

"Ludologists Love Stories Too: Notes from a Debate that Never Took Place" (2003)

"The Last Word on Narratology v Ludology in Game Studies" (2005)

Founder of Ludology.org (now pretty much defunct) and Powerful Robot Games

Director of Graduate Studies in the School of Literature, Communication, and Culture at The Georgia Institute of Technology

Versus

Frasca

and

Two definitions noted by Frasca (from Game-Research's dictionary of game studies

Games are considered a subset of film, drama, theater or literature.

Games are predominately a configurative practice, not an interpretative one like film or literature.

Frasca's original intent for the term

Murray

thus

A Compromise by Frasca

They are denied an independent field of study. They are always viewed through the lens of an existing discipline

The aesthetic form of a game is derived from its mechanics

GE=Game Essentialism

CGF=Computer Game Formulism

Murray's definition

Murray Explains the creation of this end of the debate:

Versus

What the term means within its field of study: The Humanities

What the term has come to mean within the context of the N v L Debate

A compromise

Do you care why this dune buggy is facing off against a piece of alien technology in a forest with a skyscraper looming over it?

More importantly, do you care about why you are in the dune buggy facing this danger?

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