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Desperate, the Sludge Villain happens upon Izuku Midoriya in an alleyway and tries to apprehend his body to hide from All Might. The Sludge Villain attacks Izuku and tries to invade his body. Izuku struggles but is unable to get free from the villain's fluid body. Before it's too late for the young boy, All Might arrives and saves him. All Might stores the pieces of scattered sludge inside two empty soda bottles and wakes up Izuku. Izuku meets his childhood idol, All Might for the first time. Overly excited, Izuku hangs onto All Might's leg after the hero takes to the air. This loosens the bottles from All Might's pocket while they're in the air and the Sludge Villain gets free after falling to the ground.
The villain finds his next
victim in Katsuki Bakugo, who is
hanging out with his middle school
peers. The Sludge Villain attacks Katsuki
and tries to take over his body. He envelops
Katsuki's body in sludge and takes control of
his Quirk. The explosions draw the attention of
nearby Pro Heroes, All Might, and Izuku
Midoriya. The nearby Pro Heroes are unable to
help Katsuki because of the explosions. Kamui
Woods saves nearby civilians and Backdraft
attempts to put out all the fires ignited by the
explosions. The Sludge Villain nearly kills
Katsuki, but Izuku Midoriya inspires All Might
to save the day.
The test begins without a countdown. Present Mic states this is
because real battles don't have countdowns. The examinees rush into
the battle arena and try to destroy as many robots as they can. While
Izuku Midoriya frantically searches for just one point, other students rack
up anywhere between twenty and forty-five points within the first few
minutes. Ochaco Uraraka levitates robots and sends them crashing down. Yuga
Aoyama uses his laser to blow them apart. Tenya kicks them with his engine legs,
and Katsuki blows them apart with his explosions. Principal Nezu says that the
best students use a combination of skill, speed, power and focus to score the most
points in the end. As time runs down towards its end, U.A. Faculty members press
the "Yakuri Switch" to release the gigantic villain bots worth zero points. The
purpose of this robot is so that the judge's panel can observe how students react to
the desperate situation created by the giant robot. It presents an opportunity for
some students to truly shine. Izuku displays his heroic nature when one of these
colossal robots threatens the life of Ochaco. Izuku doesn't hesitate to rush to her aid
and uses his quirk to destroy the giant in a single blow Izuku was running out of
time and had no points, but despite these concerns, he rushed in to save Ochaco's
life. While he broke both his legs and his right arm, he displayed truly heroic
characteristics that impressed the judges enough to grant him sixty rescue points.
Ochaco returns the favor by saving Izuku from a life-threatening fall, granting
her forty-five rescue points. Various other students earned rescue points
throughout the exam. Following the
conclusion of the practical test, Recovery
Girl checks on the condition of the
participants. Examinees receive their test
results a week after the practical test. All
Might delivers the results via a holographic
message and announces that he will be
teaching at U.A. in the coming year
The students were required to throw a ball as far as they could using their Quirks. Midoriya originally
decided to use his Quirk through his whole arm, even though previous experience had shown it would
have incapacitated him for the rest of the tests, which is why he hadn't used his Quirk in the tests
before. He hoped to do well enough to bring himself out of what he knew to be last place so that the
rest of the tests would not matter. His initial attempt failed, as Shota used his Erasure Quirk to shut
off Midoriya's Quirk. Shota warned that incapacitating himself for a Quirk that could only be
used once was useless, and not a promising start for a hero career. Midoriya took Shota's
criticisms to heart, and when Shota released him, he instead only used his Quirk in the tip of
his finger, giving the ball an extra boost, but not incapacitating him.
On Wednesday morning, 7:35 AM, Kamui Woods and Mt. Lady struggle to fight Habit Headgear as he takes a family hostage. She states that he is under arrest for serial larceny and murder while Kamui Woods comments on how powerful their foe is. On his way to U.A., All Might sees the
battle and decides to help out. He rushes by and uses Missouri Smash to knock the villain unconscious while grabbing his hostages at the same
time. All Might saves the family from the villain and Mt. Lady states
that she is grateful for the help, but that he will put them out of
work.
The first forty-two competitors that finish advanced to the second event. The first obstacle of the race was 'Robo Inferno": a blockade of villain robots from the U.A. Entrance Exam.
The Second obstacle was "The Fall": a canyon that must be trekked across by walking along tightropes.
Students who fell were automatically eliminated. The third and final leg of the course was a Mine Field. In
the second event, participants formed teams with a maximum of 4 people and then got in a horse
configuration. The objective was to earn points by swiping other teams' headbands while protecting their
own. The value of a team's headband would be the sum of the points each person on the team received based
on their performance in the previous competition. The person who ranked last would be worth 5 points, and
each rank above that would be worth 5 more points than the previous one, with the exception of 1st place,
which was worth 10 million points. The one to wear the headband must be the rider, and they were not
allowed to wear it below their neck. If the team loses their headband or crumbles as a horse configuration,
they would still not be eliminated. Participants were allowed to use their Quirks, but, should they attack with
the malicious intention of harming another participant, they will be forced out of the game. After the cavalry
battle, there is an interlude period where the students of the different classes and courses participate and
compete in different recreational activities, such as a scavenger hunt and a ball race, among others. These
activities have no other purpose than to entertain the public and relax the atmosphere before the
tournament. Meanwhile, the students qualified for the finals may choose whether or not to participate
and use the opportunity to prepare themselves for the next event. The final event was a tournament
participants competed against one another in one on one
battles. The match-ups were decided by lottery. Despite
being part of the team that ranked third in the previous
event, Mashirao Ojiro and Nirengeki Shoda resigned,
so Ibara Shiozaki and Tetsutetsu Tetsutetsu took
their places. The conditions for winning a
match were: knocking out the opponent,
rendering them unable to move,
or getting them to step
out of bounds/surrender.
Hero Agency Internships is a program that allows U.A. students to enroll in
internships with Pro Hero Agencies. Pro Heroes who take an interest in certain
U.A. Students who performed well in the U.A. Sports Festival can offer them a chance to intern with them through a draft. Pros normally draft second or third-
year students, but Class 1-A and Class 1-B had exceptional performances that
made heroes take an interest in their potential. Students who did not receive nominations from Pro Heroes must still participate in an internship. Forty Hero Agencies agreed to take on apprentices from U.A. who didn't get any offers.
Each of them specializes in a different aspect of heroism. These students choose
from a list of the aforementioned pros while those who received offers choose
from among their draft nominations. All students have to choose a codename
prior to their apprenticeship. The internships last one week and students
have two days to choose their desired hero agency.
Mastering One for All
Hunt in Hosu City
Tenya chooses Manual's agency because he wants to search for the Hero Killer in
Hosu. Manual takes him out on patrol and explains on a normal day his office usually
takes client calls. Tenya and Manual arrive at his office where they take a break. Tenya
mulls over his plan to find Stain and desires to get revenge for Tensei. Manual takes
Tenya out to patrol Kyoto. During their walk, Manual stops and asks Tenya if he's
hunting the Hero Killer. He knows Tenya wouldn't choose his unpopular agency for
any other reasons. Manual warns Tenya not to use his Quirk to pursue personal grudges because it's a serious crime. Tenya thanks Manual, but silently vows to continue his hunt because of his burning hatred for Stain. That night, the League of Villains attack Hosu
using Nomu. Manual directs Tenya to the center of the chaos, but the student notices
the Hero Killer in an alleyway and confronts him. Stain nearly kills Tenya. Tenya's only
saved by the arrival of his classmates Izuku and Shoto. They help Tenya realize his
foolish actions and together they defeat the Hero Killer. Tenya is taken to the hospital
for treatment to his injuries and is pardoned attacking Stain with his Quirk by the
Police Chief. Tenya apologizes to Manual for acting without permission. Tenya
spends the remainder of his internship in the hospital. His test results reveal that
he has nerve damage in his hand. Tenya vows not to completely heal his hand
until he can call himself a true hero.
Katsuki & Jeanist
Katsuki only chooses Best Jeanist's Genius Office because he's the No.4 ranked hero. Best
Jeanist knows this and dislikes Katsuki as an apprentice. He wants to teach Katsuki how to
present himself as an elegant hero. Katsuki gets restrained by the No.4 hero when they first
meet and the latter lectures him. Best Jeanist styles Katsuki's hair similar to his own. He
explains to the young man that he must present himself as a proper hero. This makes Katsuki realize he chose the wrong hero office. Following the Hosu Incident, Best Jeanist tells
everyone in his office to remain calm and steadfast despite the horrific attack. Clad in denim
jeans, Katsuki mulls over how he wants to go home. Best Jeanist takes Katsuki out on patrol.
Best Jeanist asks him why Heroes need to patrol the streets. Katsuki says it is because they
can beat up criminals as soon as they see them. This answer is wrong, and Best Jeanist
corrects Katsuki by stating heroes need to make their presence known to civilians. Katsuki
is confronted by a few kids and he scares them away with his anger. Best Jeanist watches
in disappointment. At some point, while Best Jeanist is combing Katsuki's hair, he asked
him about his hero name. Katsuki tells him that all the names he had chosen had been
rejected. Best Jeanist tells him that alias represents what he wants to be and what he
ought to be, so he asks him that when he becomes a second-year student and
received his provisional license, return to him and tells him his name.
Guts and Chivalry
Eijiro and Tetsutetsu reunite at Fourth Kind Agency. The Chivalrous Hero Fourth Kind is hard on them from the start, aiming to teach them proper manners. Fourth Kind has them prepare his office for clients. He gets angry when they serve lukewarm tea and hits them while their hardening Quirks are active. Following the Hosu Incident, Eijiro texts Izuku on his cellphone. Tetsutetsu warns him about getting caught because he's worried about the punishment that would follow. Later, Fourth Kind takes the two out to help clean up a park.
Gunhead Martial Arts
Ochaco chooses Gunhead because she wants to get stronger. She believes gaining a different perspective will get more opportunities presented to her in the future. Gunhead takes her out on patrol their first day together and explains basic hero responsibilities. Ochaco is surprised by how friendly the Battle Hero is as a person. Gunhead trains Ochaco and other students in his dojo. He practices proper fighting form with them and Ochaco is surprised by one of his cute poses. Following the Hosu Incident, Ochaco calls Izuku to make sure he's okay. Gunhead catches her on the phone and asks if she's talking to her boyfriend. Embarrassed, Ochaco refutes that statement. Ochaco eventually practices fighting against someone armed with a knife. Gunhead shows her how to properly disarm her opponent and take them down. Thanks to this training, Ochaco learns the basics of Gunhead Martial Arts.
Models in the Making
Uwabami takes on Momo and Itsuka as apprentices because she thinks they're both pretty. When they first meet, she explains heroes and how they're allowed to have side jobs like modeling. Momo believes she's unworthy of being drafted and is willing to take on whatever lessons Uwabami has to offer. Itsuka, on the other hand, wishes to participate in more heroic activities. Momo and Itsuka accompany Uwabami during her interviews and photoshoots. Itsuka feels like the students are her entourage. Momo tries to find the bright side, but Itsuka feels like she's in denial. The two girls are even featured in one of Uwabami's commercials. Just when Momo's morale begins to fall, Uwabami takes them both out on patrol. While out on patrol, Uwabami is swarmed by a crowd of fans. Uwabami talks to her proteges about keeping up on appearances while the two girls watch in disapproval.
Heroes At Sea
Froppy chooses to train aboard the Oki Mariner, a ship captained by the Pro Hero Selkie. Tsuyu chose the Oki Mariner because she wanted to work somewhere that would match well with her Frog Quirk. On her first day, Tsuyu trains with the other ship-hands by doing push-ups. Froppy spends most of her internship doing tasks to keep the Oki Mariner clean. After she finishes cleaning, Tsuyu talks with Selkie's sidekick, Sirius. Sirius tells Froppy that her initial time with Selkie had her doing similar mundane tasks. Sirius claims that despite this, working alongside Selkie taught her how to be a hero. Froppy inquires about how Sirius learned this, but Selkie arrives on deck and interrupts. The Oki Mariner receives a request from the coast guard asking them to assist in apprehending smugglers. Froppy joins the mission to track down the smugglers. They find a suspicious ship and Selkie investigates without Froppy, much to the young girl's displeasure. Sirius asks her to trust Selkie. Selkie and a few of his men get captured by the smugglers. Selkie orders Froppy and Sirius to track down the smugglers without him. The Oki Mariner pins the criminal's ship and Innsmouth reveals himself. He captures Sirius and orders Froppy to surrender. Tsuyu makes the heroic decision to radio for help rather than surrendering. Innsmouth attacks Tsuyu, but she's saved by Selkie. Innsmouth blinds Selkie with his ink attack. Selkie uses sound to detect Innsmouth and defeat him. The Oki Mariner crew turns in the criminals to the Coast Guard. Selkie tells the Coast Guard representative that Froppy will make a fine hero one day.
Father and Son
After reuniting with his mother, Shoto puts his differences with his father aside and chooses Endeavor Agency. He accepts that Endeavor is the No. 2 Pro Hero and desires to learn from his judgment and instincts. Endeavor is proud of Shoto for choosing to work with him, but Shoto reminds his father that this is a choice all his own. Endeavor follows the Hero Killer's trail to Hosu. He brings Shoto along in an attempt to capture the Hero Killer. They arrive at a chaotic scene in Hosu and Endeavor leads Shoto towards the center of the incident. Shoto receives an SOS message from Izuku and rushes to his position instead. He tells his father to handle the incident alone and send other pros to Izuku's location. Shoto arrives in time to help Izuku and Tenya defeat the Hero Killer himself. Afterward, Shoto is taken to the hospital to have his injuries treated. The Police Chief arrives and pardons the boys of their crimes, having used their Quirks illegally to attack Stain. Shoto leaves the hospital on his fifth day of training before Izuku
Birds of a Feather
Fumikage Tokoyami was offered an internship with the No. 3 Pro Hero Hawks. However, he soon found out how Hawks essentially resolves everything by himself, a statement confirmed by one of Hawks' sidekicks, who told Fumikage that their role is essential to perform the cleanup work after a rescue. Being relegated to this role caused Fumikage to start doubting his ability as a Hero. At Hawks' home, Fumikage asked him why he invited him. Hawks initially joked that it was because they are both birds, but then explained that it was only 20% for that reason, and 50%, because he wanted to talk to someone from Class 1-A about the League of Villains
Death Arms works out Kyoka hard in the field. He makes her run during patrol and she barely keeps up with him. Kyoka thinks to herself about much harder her training is compared to school. Later, Kyoka helps Death Arms rescue civilians from a hostage situation. She uses her Quirk to figure out how many hostages were taken. Kyoka escorts them both to safety after Death Arms rushes in. Mt. Lady keeps Minoru busy with her household chores. She tells him that heroes need to know how to pass the time. Minoru laments and thinks that this isn't the kind of roleplay he wanted.
Following the end of the internships, Class 1-A and 1-B students return to class. Hanta and Eijiro laugh at Katsuki's Jeanist styled hairdo. Katsuki's hair returns to shape after they make him angry enough. Mina, Kyoka, and Tsuyu talk about their experiences. Mina finds it amazing how Kyoka helped in a hostage situation. They're both highly impressed that Tsuyu helped capture drug smugglers. Tsuyu inquires about Ochaco's training. Enveloped in battle aura, Ochaco states that it was highly enlightening. Denki states that Ochaco's changed a lot in a week. Having been scarred by Mt. Lady, Minoru argues that all women are the same because they're all evil. Denki says he fawned over a lot at his internship. The entire class talks to Izuku, Shoto, and Tenya about their experience in Hosu. They start talking about the Hero Killer and Denki says he was cool. He quickly apologizes to Tenya. Tenya forgives him and explains that Stain's actions were wrong despite his tenacity. Tenya learns from his mistakes and devotes himself to walking the true path of a hero.