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Game

Natalia

Group member

Activity,

Kahoot

Stephanie

Reading and main ideas

Cheolmin

Group member

Dante

Concepts,

Activity

Zexin Lyu(Celia)

Design Presentation,

introduction

Introduction

to

Game based Learning

Importance of Games to Learning

Games require and encourage participation for learning (Learning happens consciously and unconsciously)

Opportunities (Autonomy, Challenge, Exploration, Enjoyment)

Games provide entire worlds designed to help learners adopt roles and engage in storylines which were previously made inaccessible to them

Definitions (Types of Game Development):

Problem-Based Learning: Games that are designed to help player achieve a learning goal and content understanding.

Narrative: The narrative in games consists of the plot, sounds, music, atmosphere, dialogues, player choices and, of course, gameplay. It creates the overall impression of a game and allows the player to feel like part of a story.

Transformational Play: game-based curricula with narrative storylines and interactive rules that integrates a dynamic unity between person, content, and context. Here, learners use their understanding as active decision makers to inquire circumstances and change them.

  • Transactive: The dynamic interplay between player and storyline. The actions and experience a player undergoes modifies both the player’s identity and understanding

Narrative games

Sandbox Games

Problem-Based Learning

transformation Games

Strategy Games

Transformational Play

READING 1

  • Games can create opportunity and make the roles believable because the player is driving the unfolding storyline, it becomes, in a very real way, the player’s own story.

  • Games have the potential to liberate children from the stigma of assessment

  • Promotes interactions and design them to push back and/or support players’

  • Misapplying understanding of the game

  • Simply mastering a game is an indication in itself that the player has learned

Concept Connection

Concepts

  • Participation
  • Roles change
  • Player must make a decision

  • Social Context
  • Context with consequentiality

  • Understanding
  • Goals of the game
  • Players intentions
  • Skills

  • Interest & Motivation
  • The Hook
  • Benefits

Academic Learning Through Video Games

Reading 2

  • Gaming may be most effective as a leading activity for academic practices
  • With gaming, there is an identity transformation that is the result of a comprehensive program designed to leverage participants’ interest in gaming toward other ends.
  • Developing expertise within communities
  • Players assign roles to different members of the group, working together to reach an end goal in the game
  • Participants become experts in particular strategies/approaches.
  • Connections between their experience and what is being taught in class

Concepts

Concepts and Connection

  • Interest
  • Interest develops school-affiliating identities

  • Shared Understanding

  • Social Context
  • Gameplay experience intimately linked with player’s immediate context

  • Community of Learners
  • Collectively working toward an end goal

  • Transfer
  • Interactions with games and applying to real world situations

The Sims

Activities

2:09

Discussion

  • Have you ever played the Sims? if so, what was your experience?

  • How do you think your social contexts influenced the decisions you made?

Assessment -- Kahoot!

One player per group

Assessment

Player's names need to be your group name in EDPSY 406 class

https://create.kahoot.it/share/games/da444810-4cdc-4255-831f-3f67b7fa83a5

Reference

References

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