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EDDY GORDO GUIDE

JALON

overview

Eddy is a very versatile character that excels in frustrating opponents with his mind games, and 50-50 mix-ups from standing, handstand position, and relaxed.

Overview

Pros:

Great keep out tool

One of the best at whiff punishing with his long ranged launchers

Great 50-50 mix-ups

Best backdash in the game

One of the few characters to have a 13 frame while standing launcher

Cons:

Mix-ups require commitment against players who know the match up

Has the worst frames on block

Has the weakest sidestep in the game

Has to take big risks in order to get damage

Combos

I'll only list the 4 combos that I use usually for they are consistent and relatively easy to execute

1) DF3+4, B+3,3, RLX 2,3, B+2,4 S! DASH D+2,3, RLX 3

2)RLX 3~4, B+3,3, RLX 2,3, B+2,4 S! DASH D+2,3, RLX 3

3)RLX 4~3, HSP 2, WS+4, QCF+3, B+2,4 S! DASH D+2,3, RLX 3

4) WS+1,3, RLX 4 S!, DASH B+3,3, RLX 2,4,3

Combos

LEGEND

U=UP

D=DOWN

B=BACK

F=FORWARD

1=SQUARE

2=TRIANGLE

3= X

4-O

QCF=D,DF,F

TOP moves

TOP moves

ss+4: his best low. plus frames on hit into mixup

d+3~4: his second best low plus frames on hit into mixup

hcf+1+2: 50 damage throw. Buffer this move into EVERYTHING you do (not literally).

ss+3+4~d: safe mid,high launcher great keepout tool

4: long range solid i13 mid poke

d/f+1,(1): Another good i13 mid poke if the first hit hits the second is guarranteed and it's +8 so they can't press or step after. Can press ~f instead of the last 1 to go into hsp for mixup.

u/f+4: Safe hopkick but doesn't give a combo. Almost tracks to his fucking back to the left but bad tracking to the right although they have to sidewalk it a bit can't just step.

d/f+2: i15 safe mid CH launcher. This move is good for frame traps with the plus frame lows but has absolutely no tracking.

3~4: His snake edge.

f+1+2: HSP

HSP 3+4: high unbreakable throw

HSP b+3: fast high crushing low

HSP 4: the windmill mid

HSP d+4 (hold): mid. If you hold it goes into rlx.

HSP 3: mid going into rlx

**d+3+4: RLX stance.

RLX 3~4: the infamous mid launcher

ff+3: slow mid kick is very linear and is unsafe but can go into hsp or rlx afterwards.

TIMELINE

RLX 4~3: the infamous low launcher

RLX 1,3(~d): good low poke

RLX 2: Good safe mid poke people will expect one of the many extensions so they won't retaliate even though eddy is minus use this to your advantage.

RLX 4: Homing wallsplatting mid but is -13 on block although nobody punishes it cuz everyone thinks it's safe for some reason.

d+4,(3): fast low but launch punishable

d/f+4: slow low but great followup on CH with u+3 and great range. -14 so pretty safe compared to many of his other lows.

d/b+2: Great range and great highcrush. Death on block.

b+1,4: Can hold back to go into hsp or press 3 for an unsafe mid followup. You should do either of those 2 options even if you know the opponent will block and punish cuz otherwise the move itself is launch punishable.

2018

punishers

punishers

Standing:

  • i10: 1,2
  • i13: d/f+1,1 b+3~f 4 Just do 1,2 tbh it's more dmg.
  • i15: d/f+3+4 (launch)

While Standing:

  • i10: dickjab
  • i11: ws+4
  • i13: ws+1,3 (launch)
  • i15: ws+2
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