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Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment.
Today the Virtual reality (VR) technology is applied to advance fields of medicine, engineering, education, design, training, and entertainment. VR is a computer interfaces which tries to mimic real world beyond the flat monitor to give an immersive 3D (Three Dimension) visual experiences. Often it is hard to reconstruct the scales and distances between objects in static 2D images. Thus the third dimension helps bringing depth to objects.
Standards can be used in all areas which need 3D visualization. They enable the development of software for the implementation of 3D scene simulation for virtual military training or 3D simulation of humans and their movement used in sports and entertainment. Equally, they are applied in smart city visualization to facilitate smart city planning, which needs to consider the complex functioning of all infrastructures.
Standards are also used in visual applications which combine real world data with virtual data to produce mixed and augmented reality, for example in museums where you can hold your smart phone up to an ancient artefact and see how it looked in its original form, or to reconstruct buildings after natural or manmade disasters, such as the quake-damaged cathedral in New Zealand.
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory.
The Internet of things (IoT) is a system of interrelated computing devices, mechanical and digital machines provided with unique identifiers (UIDs) and the ability to transfer data over a network without requiring human-to-human or human-to-computer interaction.
Paulo Augusto Baptista da Silva
Fatec - SBC
Periodo: Noturno