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The Evolution Of Gaming

The Evolution Of Gaming

Gaming in history

Gaming has been around since the 1940's and it has stayed. How long has it come since then?

PURPOSE

My three main points of this speech

First … How Gaming has changed since it become a form of entertainment.

Next … What gaming was like for me as a kid and using games I played.

Finally … How far has gaming really come as a concept of fun.

HISTORY

HISTORY OF GAMING SINCE THE BEGINNING OF WORLD WAR 2

3-5 years later, Atari made pong a home console and in 77' they introduce the Atari 2600

As games like Legend of Zelda and the use of the Nintendo Game Boy became big, Solitaire on the computer hit big at this time

The brown box that plays tennis made by Ralph Baer

1975-1977

1990

1967

Claude Shannon and Alan Turing create chess programs

Pac-Man hits the arcade with Namco

1980

1950

Mid-1990s to 2000s

Games, Game consoles, and the Internet quickly skyrocket interests of game players.

Mid-2000s to Now

*modern day claw machine -->

1980-1985

1972

1940

Games can be played by hand on your phone, and we even have VR (Virtual Reality)

After Pac-Man, other favorites come out. Such as Donkey Kong, Mario, Tron, and Tetris. Nintendo's NES system is made in 1985 as well.

Pong in 72' was an arcade legend by Atari.

Edward Cudon designs a (Low level) computer. Tens of thousands of people play, and the computer wins 90% of the time.

My First Point

How Gaming has changed since it become a form of entertainment.

First Point

VALUES

VALUES OF GAMING OVER TIME

Gaming has so many renditions and it certainly has become much more interactive than it ever would've been to this day.

My Second Point

What I played as a kid

What gaming was like for me as a kid and using games I played.

The games

The games and consoles

These were the consoles that I still have and have played. Games I've played include gta, need for speed, tomb raider, wwe, tony hawk pro skater, and gran turismo.

Other means of gaming I played

Later played continued consoles of PlayStation, Xbox, and played the computer on flash games more frequently.

Didn't have a phone either, but had these means of playing video games

What made me play them

What made me play them?

My dad got me into them since he played them all the time.

They interested me with the color and kept me wanting to play.

At the age of six, mainly boredom.

Lastly, especially if I didn't want to go outside.

How were they different then?

How were the games different then?

  • Graphics
  • Game mechanics
  • Memory (Storage space/Saving Games)
  • Downloadability (Presently able to play games without a disc)

What Gaming has become to this day

How has Gaming evolved today

Question to the audience :

By show of hands, how many here have at least played one game on their phone?

Games on your phone

Mobile Gaming

Gaming used to be console-based or you had to play in one sitting. Now, you can play by hand anywhere.

Here's an example of a mobile game's tournament and why it's crucial to gaming of the past.

Gaming As Of Today

Free-To-Play has been a big concept of gaming in recent years.

Battle Royale, a free-for-all game mode you can play with friends where you survive and try to be the last person or team.

Conclusion

Conclusion

Whether gaming was pixelated or it becomes closer to reality, fun is fun.

Gaming Review

Gaming In Review

First … How Gaming has changed since it become a form of entertainment.

Next … What gaming was like for me as a kid and using games I played.

Finally … How far has gaming really come as a concept of fun.

What We've Learned About Gaming

  • It stems from reality and how we perceive thrills and fun.

  • It started small and became massively produced in an expansive amount of time

  • The quality started out obscure and pix-elated to being almost realistic to the human eye.

  • Like any other invention with growth, it only gets larger and even more complex.

What's Next For Gaming?

GAMING IS ALL OVER THE WORLD

Every country is affected by gaming in some way

Works Cited Page

Works Cited

Video Game History Timeline. (2016, March 24). Retrieved from https://www.museumofplay.org/about/icheg/video-game-history/timeline

Sony Officially Ends PS2 'Aftercare Clinic' Service. (2018, September 04). Retrieved from https://www.gameshedge.com/sony-officially-ends-ps2-aftercare-clinic-service/

Rougeau, M. (2015, March 31). The original Xbox was almost a free console for 'casual' gamers. Retrieved from https://www.techradar.com/news/gaming/consoles/the-original-xbox-was-almost-a-free-console-for-casual-gamers-1289925

(n.d.). Retrieved from https://accessyoutube.org.uk/PS1 VS PS2 VS PS3 VS PS4 Graphics Comparison FIFA

Works Cited Page Continued

Works Cited Cont.

Gabriel, Olmeda, J., Shawn, Vaillancourt, R., Volpe, J., Hoctor, D., . . . Mercedes. (2019, February 27). Playstation 2 PS2 used Memory Card 8MB. Retrieved from https://www.lukiegames.com/Used-Playstation-2-PS2-Memory-8MB.html

Clans, C. O. (2019, February 13). Clash of Clans World Championship 2019 ($1,000,000 Prize Pool!). Retrieved from https://www.youtube.com/watch?v=GJIesSUxkns

Christiansen, D. (2019, March 07). Fortnite: Battle Royale Becomes The Undisputed King Of Games! Retrieved from https://www.dogonews.com/2018/4/27/fortnite-battle-royale-becomes-the-undisputed-king-of-games

Challenges of Free-to-Play: No Money, No Problem. (n.d.). Retrieved from https://schedule.sxsw.com/2015/events/event_IAP43008

Academic Sources Used

Kuo, A., Hiler, J. L., & Lutz, R. J. (2017). From Super Mario to Skyrim: A framework for the evolution of video game consumption. Journal of Consumer Behaviour, 16(2), 101–120. https://doi-org.db02.linccweb.org/10.1002/cb.1620

Joeckel, S., & Bowman, N. D. (2012). Graphics and gratification: Exploring the link between technology and enjoyment in video games. Journal of Gaming & Virtual Worlds, 4(1), 25–43. https://doi-org.db02.linccweb.org/10.1386/jgvw.4.1.25pass:[_]1

Green, G., & Kaufman, J. C. (2015). Video Games and Creativity. Amsterdam: Academic Press. Retrieved from http://db02.linccweb.org/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1048863&site=ehost-live

Works Cited Academic Sources

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