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Transcript

a hero's journey: WICKED

by Ivy Richter

1

THE WORLD OF COMMON DAY

A hero's normal life at the start of the

story before the adventure begins.

Elphaba is used to people being scared of or disgusted by her green skin and strange powers. Her entire family acts like they don't know her when they are in public.

2

CALL TO

ADVENTURE

establishes stakes of game and makes clear the hero's goal.

Elphaba gets recognized for her powers by her teacher, Madam Morrible. Madam Morrible says if she uses her powers for good the wonderful wizard of oz might hire her.

3

refusal to the

call

the hero is not fully committed to the journey, some other influence required to get past turning point of fear.

Elphaba thinks she isn't good enough for the wizard. She is already made fun of enough.

4

MEETING

WITH THE

MENTOR

introduce mentor(s) to prepare hero to face the unknown

Doctor Dillamond, Elphaba's teacher, tells Elphaba that animals are loosing the power of speech. Elphaba now knows for sure that she needs to see the wizard of oz about the animals.

5

CROSSING THE FIRST

THRESHOLD

hero commits to adventure, fully enters special world, no turning back

Elphaba and Glinda enter the emerald city to visit the wizard of oz. they find out the reason the animals lost their power of speech...

6

tests, allies and

enemies

[the hero] begins to learn the rules of the special world

Elphaba realizes that the wizard isn't as 'wonderful' as she thought. He is trying to get her to work for him. She and Glinda escape together.

7

APPROACH

THE INMOST

CAVE

[the hero] comes to edge of [a] dangerous place where object of quest is hidden.

Elphaba and Glinda hide in a broom closet to escape the wizard's guards. Glinda is disappointed in Elphaba for not going on with her plan to achieve her dream. Elphaba and glinda part ways.

8

SUPREME

ORDEAL

fortunes of hero hit bottom in direct confrontation with greatest fear... brought to brink in battle with hostile force with possible death

the wizard sends a group of 'witch hunters' to kill Elphaba

9

REWARD-

SEIZING THE

PRIZE

[the hero] celebrates surviving death and taking possesion of reward[sought]: treasure, knowledge, experience

Glinda comes back and tells Elphaba that she changed her life.

9

REWARD-

SEIZING THE

PRIZE

[the hero] celebrates surviving death and taking possession of reward [sought]: treasure, knowledge,experience

Elphaba finds her own lair and meets an old friend, Glinda.they both admit that thy have been "changed for the better."

10

THE ROAD BACK

the hero deals with the consequences of confronting dark forces of supreme ordeal

Dorothy throws a bucket of water at Elphaba thinking it melts her.

11

THRESHOLD

CROSSING-

"RESURRECTION"

the hero [is] transformed by moments of death and rebirth and is able to return to ordinary life reborn as a new being with new insights

Elphaba escaped to a hidden trapdoor and faked her death

12

RETURN WITH

ELIXIR

the elixir may be treasure, love, freedom, wisdom, or knowledge that the special world exists and can be survived... unless something is brought back from the inmost cave, the hero is doomed to repeat the adventure

Fiyero (Elphaba's true love/ the scarecrow) finds Elphaba and they walk off into the sunset together

THE END

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