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The Golden Ratio within Steel Ball Run

What is The Spin?

In Jojo's Bizarre Adventure, Part 7: Steel Ball Run, there exists a power known as The Spin. It is usually used by the Naples Military or Executioners. One of the main characters, Johnny Joestar, picks up the power by fusing his left hand with the hand of the Holy Corpse, enabling him to shoot out his fingernails with the Spin.

Gyro Zeppeli's Steel Balls

Johnny Joestar's Holy Left Hand

Tusk Act One

Upon picking up the Holy Left Hand,

Johnny can now shoot nail bullets.

Tusk Act One

Tusk Act 2 & 3

After learning of the golden ratio from Gyro, Johnny harnesses the power of it into his spin energy, and evolved his Tusk further into Tusk Act 2. Now, the nail may disintigrate after being fired, but the hole it creates will last forever as it's an infinite spiral. Tusk Act 3 is unlocked after Johnny sees Jesus in a critical moment (yes really.) It's basically the same as before, but when Johnny shoots himself, he creates a wormhole that can move around rapidly and he can get in and out of anytime.

Tusk Act 2 & 3

Wrecking Ball

A villain named Wekapipo once worked for the Naples army, and specialized with the Wrecking Ball. When the small balls come in contact with a human, the balls alter their eyesight to only see the right side of things. Named Left Side Attaxia, it prevents humans from utilizing the Golden Ratio in nature as it's not a perfect ratio if half of it is missing.

Wrecking Ball

Tusk Act 4 and Ballbreaker

While fighting the president of the United States (yes, really,) Johnny and Gyro were coming up with a plan to defeat the president's D4C Love Train, a barrier that transfers any bad damage or karma to another place. To create a spin that could break through an indestructible barrier, they decided to use their horses in an interesting manner, by riding the horse in the manner of the golden ratio, making a very powerful form of the golden ratio. Gyro first unleashes it with Ball Breaker coming out of his steel balls. Afterward, Johnny also unleashes it with his nail bullets, but instead of riding his horse, he just uses the horse's muscles to kick him

Tusk Act 4 and Ballbreaker

Ball Breaker

This power is unlocked by Gyro throwing his steel ball through the dimensional barrier, and upon crossing through the barrier, Ball Breaker turned into pure energy which caused the target's cells to age at a rapid pace by what I can guess, spinning the hands of their clock much faster. Due to Gyro's steel balls being damaged, resulting in an ellipse and not a pefect sphere, the effect was not fatal to the target.

Ball Breaker

Tusk Act 4

Tusk Act 4 utilizes the golden ratio taken from the horse, and anything it punches will start to spin infinitely, even down to the cell. Even after escaping through dimensions, the energy will bring back the target to the same location they were shot, leaving them there for infinity unless shot by a nail with a spin going the other way.

Tusk Act 4

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